Blender welcomed its spring in 2019, and I'm also looking forward to the arrival of Curvy 3D's spring!
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linhaishen
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Blender welcomed its spring in 2019, and I'm also looking forward to the arrival of Curvy 3D's spring!
I only came across Curvy 3D in June 2026, and I really like this "sketch-based modeling" approach — it's very convenient for building rough blockout models. But I don't understand why it hasn't become popular after all these years. Maybe it's because it's only available in English?
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Simon
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Re: Blender welcomed its spring in 2019, and I'm also looking forward to the arrival of Curvy 3D's spring!
Personally, I think Curvy 3D was a little ahead of its time. The sketch-based workflow feels remarkably natural, especially for quickly blocking out ideas and exploring shapes. Even today, after trying many modelling packages, it's refreshing how fast you can go from a rough sketch to a believable 3D form.
The challenge is that the 3D industry tends to revolve around large ecosystems like Blender, Maya, and 3ds Max. Once artists have invested years in learning a tool and building workflows around it, it's difficult for a different approach to gain visibility, even when it offers real advantages.
I also think Curvy's greatest strengths are easy to appreciate only after you've used it. A feature list can't really convey the feeling of sketching a shape and watching it become a 3D model in seconds. Those "wow" moments don't always show up in comparisons, but they're what make the software special.
It's genuinely encouraging to see new users still discovering Curvy 3D in 2026 and getting excited about it. That says a lot about the originality of the design. Like you, I'm looking forward to seeing what spring might bring for Curvy, and I hope more artists get the chance to experience this unique way of modelling.
The challenge is that the 3D industry tends to revolve around large ecosystems like Blender, Maya, and 3ds Max. Once artists have invested years in learning a tool and building workflows around it, it's difficult for a different approach to gain visibility, even when it offers real advantages.
I also think Curvy's greatest strengths are easy to appreciate only after you've used it. A feature list can't really convey the feeling of sketching a shape and watching it become a 3D model in seconds. Those "wow" moments don't always show up in comparisons, but they're what make the software special.
It's genuinely encouraging to see new users still discovering Curvy 3D in 2026 and getting excited about it. That says a lot about the originality of the design. Like you, I'm looking forward to seeing what spring might bring for Curvy, and I hope more artists get the chance to experience this unique way of modelling.