3D Workflow from Ideas to Final Render in Curvy 3D, Blender and More | Gigantic

This made me so darn happy thank you so muchSimon wrote: ↑Thu Sep 17, 2020 7:37 am There is a bit more I could say about how I setup my Blender scene to use with Curvy imports, most of which I learnt from my first week or so watching other's Blender tutorials, but maybe useful to have in one place.
Cameras have been in Curvy for ages, but they require a bit of setup...
You have to change one of your viewports to "Camera" using the menu in the top right called "3D viewports..."
Then create three small objects, I use a sphere and duplicate it into 3.
Double click on a sphere in the Groups panel to rename it, change the names to:
CAMERA
LOOKAT
FOV
All in capitals.
Now drag the CAMERA back, and the FOV up. You should see the view changing in the Camera Viewport.
For vanishing point I create a few cubes and make them have a really big Depth, and move them to the corners of the scene - it is quite easy now to see the effect of different camera distances on perspective and estimate where the vanishing point (and horizon) from where the diagonals formed by the cubes in perspective intersect.