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Flaming Sorceror
Posted: Thu Oct 20, 2022 4:16 pm
by Simon
The glowing curls were made in Curvy, the small sparks and flames were added in Flame Painter.
- Glow2.jpg (172.4 KiB) Viewed 12248 times
- Glow3.jpg (62.04 KiB) Viewed 12250 times
Lightmap used for glows, with Glow turned on in Object Properties Panel.
- Grad4.jpg (19.19 KiB) Viewed 12249 times
Re: Flaming Sorceror
Posted: Fri Oct 21, 2022 9:16 am
by mykyl
That’s cool.
Re: Flaming Sorceror
Posted: Fri Oct 21, 2022 2:48 pm
by weswes
that is so neat!
Re: Flaming Sorceror
Posted: Sat Oct 22, 2022 6:15 pm
by moogaloonie
Is this a new feature? I requested something similar once IIRC.
I'd still eventually like to see Curvy work more as a non-photorealistic standalone program. Always thought it would be perfect for people making 2D games but using 3D models, and for making things like icons, emojis, avatars... This effect would be useful for so many things!
Re: Flaming Sorceror
Posted: Sat Oct 22, 2022 7:13 pm
by Simon
This is actually a very old feature, "Glow" has been an option from a long time ago. My favorite use of this method is my Golem
https://www.curvy3d.com/forum/viewtopic.php?f=35&t=2810
Re: Flaming Sorceror
Posted: Sun Oct 23, 2022 6:29 am
by moogaloonie
I may have mistakenly thought that this was post-processed or rendered in blender.
I initially assumed all of the gallery posts were directly from Curvy. Once I learned that many were rendered in blender I was no longer sure what could be done just in Curvy itself. Sometimes I think I can tell, sometimes I can't.
Re: Flaming Sorceror
Posted: Sun Oct 23, 2022 9:49 am
by Simon
Everything on the first page of the gallery apart from "Mephit" and "Genie du Mal" are Curvy 3D Layered Screenshots (to output Ambient Occlusion) and then backgrounds added in Gimp.