Sculpting a Clockwork Sorcerer with Swirling Fire in Curvy 3D—A Fusion of Magic and Machinery

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Simon
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Sculpting a Clockwork Sorcerer with Swirling Fire in Curvy 3D—A Fusion of Magic and Machinery

Post by Simon »

Bringing this clockwork sorcerer to life in Curvy 3D was an exhilarating experience! The combination of arcane energy, intricate mechanical details, and flowing fire made this sculpt feel like a powerful fusion of magic and technology.

Why a Clockwork Sorcerer?

Because blending steampunk mechanics with mystical energy creates a character that feels both ancient and futuristic. The glowing fire swirls, intricate gears, and arcane engravings make this sorcerer look like a master of both spellcraft and engineering, wielding power beyond time itself.

The glowing curls were made in Curvy, the small sparks and flames were added in Flame Painter.

Glow2.jpg
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The Sculpting Process—Merging Magic and Machinery

1. Sketching the Core Structure
- Using Curvy’s sketch-based modeling, I quickly outlined the sorcerer’s stance, ensuring the proportions felt balanced and commanding.
- The soft move tools helped refine the flow of the robes and mechanical limbs, making sure the silhouette was strong and recognizable.

2. Sculpting the Clockwork Details
- Mechanical Enhancements: Using voxel merge, I sculpted intricate gears, cogs, and metallic plating, ensuring they looked functional yet ornate.
- Arcane Symbols: The warp brushes helped refine the mystical engravings, making them feel like ancient runes infused with power.
- Swirling Fire: A mix of inflate and deflate brushes added depth to the flames, ensuring they looked alive and dynamic.

3. Painting & Texturing for Maximum Impact
- Brass and copper tones gave the mechanical parts a classic steampunk feel, while the fire had a vibrant, supernatural glow.
- Lightmaps & Specular Highlights: These enhanced the metallic elements, ensuring they stood out against the dark, mystical backdrop.
- Subtle shading: Added depth to the character, ensuring they looked like they were emerging from the shadows of an ancient forge.

Final Touches & Rendering

Once the sculpt was complete, I posed the sorcerer in a commanding stance, ensuring they looked ready to unleash their fiery magic. The dramatic lighting and atmospheric effects helped enhance the steampunk fantasy atmosphere, making the scene feel like a moment of destiny.

Conclusion—Why This Was So Much Fun

Sculpting this clockwork sorcerer in Curvy 3D was an absolute thrill! The combination of sketch-based modeling, adaptive sculpting, and detailed texturing made the process fast, fun, and visually stunning.

Find out more about Curvy 3D's Unique Sketch Modelling Tools

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Glow3.jpg
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Lightmap used for glows, with Glow turned on in Object Properties Panel.
Grad4.jpg
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mykyl
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Re: Flaming Sorceror

Post by mykyl »

That’s cool.
weswes
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Re: Flaming Sorceror

Post by weswes »

that is so neat!
moogaloonie
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Re: Flaming Sorceror

Post by moogaloonie »

Is this a new feature? I requested something similar once IIRC.
I'd still eventually like to see Curvy work more as a non-photorealistic standalone program. Always thought it would be perfect for people making 2D games but using 3D models, and for making things like icons, emojis, avatars... This effect would be useful for so many things!
Simon
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Re: Flaming Sorceror

Post by Simon »

This is actually a very old feature, "Glow" has been an option from a long time ago. My favorite use of this method is my Golem https://www.curvy3d.com/forum/viewtopic.php?f=35&t=2810
moogaloonie
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Re: Flaming Sorceror

Post by moogaloonie »

I may have mistakenly thought that this was post-processed or rendered in blender.
I initially assumed all of the gallery posts were directly from Curvy. Once I learned that many were rendered in blender I was no longer sure what could be done just in Curvy itself. Sometimes I think I can tell, sometimes I can't.
Simon
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Re: Flaming Sorceror

Post by Simon »

Everything on the first page of the gallery apart from "Mephit" and "Genie du Mal" are Curvy 3D Layered Screenshots (to output Ambient Occlusion) and then backgrounds added in Gimp.
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