Sketch based on Guillaume Geefs "Genie du Mal". Base mesh took an hour, full sculpt another hour. Quick and easy using Curvy 3D.
Bringing Guillaume Geefs' "Le Génie du Mal" into the digital realm using Curvy 3D was an exciting challenge! This sculpture, known for its haunting beauty and intricate details, was originally crafted in white marble and installed in St. Paul's Cathedral, Liège. The goal of this project was to capture the essence of the original piece while utilizing modern sculpting techniques to bring it to life in a digital format.
Why "Le Génie du Mal"?
Because this sculpture is a masterpiece of emotion, anatomy, and storytelling. The figure, often referred to as Lucifer, is depicted as a fallen angel, seated with bat-like wings folded around him, a broken scepter in hand, and a tear running down his cheek. The combination of classical beauty and tragic symbolism makes it one of the most compelling sculptures in history.
The Sculpting Process—From Base Mesh to Final Render
1. Creating the Base Mesh (1 Hour)
- Using Curvy’s sketch-based modeling, I quickly outlined the core structure, ensuring the proportions matched the original sculpture’s elegant yet sorrowful pose.
- The soft move tools helped refine the musculature, making sure the figure looked strong yet defeated.
- The bat-like wings were blocked out early, ensuring they framed the figure without overpowering the composition.
Base mesh made from Curvy's sketched curve primitives. These outlined shapes let you get much closer to the final form than other basemesh methods - saving on a lot of sculpting later.
2. Refining the Sculpt (Another Hour)
- Facial Expression: Using voxel merge, I sculpted the sharp yet melancholic features, ensuring the face conveyed both power and despair.
- Wings & Drapery: The warp brushes helped refine the membranous texture of the wings, making them feel organic yet supernatural.
- Broken Scepter & Crown: A mix of inflate and deflate brushes added depth to the fallen symbols of power, reinforcing the theme of defeat and exile.
3. Painting & Texturing for Maximum Impact
- Marble-like textures gave the model a classic, sculptural finish, making it feel like a digital homage to the original.
- Lightmaps & Specular Highlights: These enhanced the smooth surfaces, ensuring the figure looked like it was carved from stone.
- Subtle shading: Added depth to the background, ensuring the sculpture looked like it was emerging from the shadows of history.
Final Touches & Rendering
Once the sculpt was complete, I posed the figure in a commanding yet sorrowful stance, ensuring it looked ready to evoke emotion and intrigue. The dramatic lighting and atmospheric effects helped enhance the classical aesthetic, making the scene feel like a moment frozen in time.
Conclusion—Why This Was So Much Fun
Sculpting "Le Génie du Mal" in Curvy 3D was an absolute thrill! The combination of sketch-based modeling, adaptive sculpting, and detailed texturing made the process fast, fun, and visually stunning.
Find out more about Curvy 3D's Unique Sketch Modelling Tools
Download Free Curvy 3D Demo
Sculpting "Le Génie du Mal" in Curvy 3D—A Digital Tribute to a Masterpiece
Re: Genie du Mal
stunning. how did you do the hair?
-
- C.E.O.
- Posts: 2697
- Joined: Wed Dec 01, 2004 8:13 am
- Location: Kingston Upon Thames, U.K.
- Contact:
Re: Genie du Mal
For the hair:
Turn on Mesh Symmetry.
Added a lathe in roughly the right shape and used the Move brush to tweak the volume.
I used the Add brush with Intensity set a bit lower (16) and Pinch set to about 30. Drawing stripes of Add+Pinch, and inbetween drawing Sub+Pinch (use the Sub tool or just drag with the right mouse button to invert Add).
Turn on Mesh Symmetry.
Added a lathe in roughly the right shape and used the Move brush to tweak the volume.
I used the Add brush with Intensity set a bit lower (16) and Pinch set to about 30. Drawing stripes of Add+Pinch, and inbetween drawing Sub+Pinch (use the Sub tool or just drag with the right mouse button to invert Add).