Resistance was futile—I had to sculpt a Borg. Using Curvy 3D, I built this cybernetic menace entirely from simple primitives, proving that even the most intricate sci-fi designs can start with nothing more than lathes, lines, spheres, cylinders, and cubes.
Step 1: Blocking Out the Borg Form
- Head & Body: A Lathe for the skull, a Lathe for the torso, and a few flattened cubes for armor plating.
- Limbs & Cybernetic Enhancements: More cylinders and cubes, carefully positioned to create that mechanical, biomechanical fusion.
Step 2: Adding the Borg’s Signature Details
- Tubes & Wires: Using voxel merge, I seamlessly integrated cables and connectors into the body.
- Armor & Implants: Boolean operations helped carve out mechanical ports, plating, and circuitry.
- Glowing Red Eye: Because every Borg needs that ominous, glowing stare, achieved with lightmap effects.
Step 3: Texturing & Final Touches
- Metallic surfaces were painted with dark, worn textures, making the Borg look battle-tested and ominous.
- Specular highlights added depth and realism, ensuring the cybernetic implants looked functional and menacing.
Conclusion
Curvy 3D made sculpting this Borg warrior an absolute thrill! The combination of primitives, sculpting tools, and texture painting turned simple shapes into a fully realized sci-fi nightmare. Now, the real question is—should I sculpt a Borg Cube, a Starfleet officer mid-assimilation, or maybe a battle scene between the Borg and the Federation?
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Sculpting a Borg in Curvy 3D—Assimilating Primitives into Perfection
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Re: Borg
Exploded view of all the sketched primitives. Only the head and ear required sculpting, the rest are curve based sketched primitives.
The tubes use a simple gradient texture, with the Texture Placement Panel to adjust the V scale to make them repeat:
The tubes use a simple gradient texture, with the Texture Placement Panel to adjust the V scale to make them repeat: