Sculpting a Borg in Curvy 3D—Assimilating Primitives into Perfection

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Simon
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Sculpting a Borg in Curvy 3D—Assimilating Primitives into Perfection

Post by Simon »

Resistance was futile—I had to sculpt a Borg. Using Curvy 3D, I built this cybernetic menace entirely from simple primitives, proving that even the most intricate sci-fi designs can start with nothing more than lathes, lines, spheres, cylinders, and cubes.

Cyborg3.png
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Step 1: Blocking Out the Borg Form
- Head & Body: A Lathe for the skull, a Lathe for the torso, and a few flattened cubes for armor plating.
- Limbs & Cybernetic Enhancements: More cylinders and cubes, carefully positioned to create that mechanical, biomechanical fusion.

Blockout1.jpg
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Step 2: Adding the Borg’s Signature Details
- Tubes & Wires: Using voxel merge, I seamlessly integrated cables and connectors into the body.
- Armor & Implants: Boolean operations helped carve out mechanical ports, plating, and circuitry.
- Glowing Red Eye: Because every Borg needs that ominous, glowing stare, achieved with lightmap effects.

Step 3: Texturing & Final Touches
- Metallic surfaces were painted with dark, worn textures, making the Borg look battle-tested and ominous.
- Specular highlights added depth and realism, ensuring the cybernetic implants looked functional and menacing.
Head.jpg
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Head2.jpg
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Conclusion


Curvy 3D made sculpting this Borg warrior an absolute thrill! The combination of primitives, sculpting tools, and texture painting turned simple shapes into a fully realized sci-fi nightmare. Now, the real question is—should I sculpt a Borg Cube, a Starfleet officer mid-assimilation, or maybe a battle scene between the Borg and the Federation?

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Simon
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Posts: 2697
Joined: Wed Dec 01, 2004 8:13 am
Location: Kingston Upon Thames, U.K.
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Re: Borg

Post by Simon »

Exploded view of all the sketched primitives. Only the head and ear required sculpting, the rest are curve based sketched primitives.

Explode.jpg
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The tubes use a simple gradient texture, with the Texture Placement Panel to adjust the V scale to make them repeat:

baseshape1.JPG
baseshape1.JPG (2.92 KiB) Viewed 10935 times
Simon
C.E.O.
Posts: 2697
Joined: Wed Dec 01, 2004 8:13 am
Location: Kingston Upon Thames, U.K.
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Re: Borg

Post by Simon »

Guide to making some parts of this Borg:

https://youtu.be/fCY5_1JDqJs
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