Discussion and updates on Curvy 3D Beta development.
Simon
C.E.O.
Posts: 2562 Joined: Wed Dec 01, 2004 8:13 am
Location: Kingston Upon Thames, U.K.
Contact:
Post
by Simon » Wed Jan 21, 2009 3:12 pm
Making complicated object out of simple parts is an easy way to model. In Curvy 2 you can now merge those parts together to make seamless models.
This teapot is made from 4 drawn curves and an inflated BMP for the handle.
The handle has been merged into the teapot body to make it look more natural.
Here is the teapot before the merge - there is a sharp seam where the handle and body overlap.
Last edited by
Simon on Sun Dec 13, 2009 12:07 am, edited 1 time in total.
bigH
Curvy3D Professional
Posts: 795 Joined: Mon Nov 24, 2003 8:34 pm
Location: nc usa and http://artnutz.us/
Post
by bigH » Fri Jan 23, 2009 6:54 pm
love it - you to good for me
Simon
C.E.O.
Posts: 2562 Joined: Wed Dec 01, 2004 8:13 am
Location: Kingston Upon Thames, U.K.
Contact:
Post
by Simon » Sat Jan 24, 2009 12:58 pm
I used a good photo reference loaded as a backdrop - then used the draw details tool to redraw little bits of the curves to touch it up and make the shapes more precisely.
captaindrewi
Posts: 6 Joined: Sat Jan 17, 2009 11:52 am
Post
by captaindrewi » Mon Jan 26, 2009 12:49 am
how do you merge the handle to the main body?
bigH
Curvy3D Professional
Posts: 795 Joined: Mon Nov 24, 2003 8:34 pm
Location: nc usa and http://artnutz.us/
Post
by bigH » Mon Jan 26, 2009 11:18 am
captaindrewi wrote: how do you merge the handle to the main body?
click what you want then use ( move ) - third one over on right hand side ( looks like a cross )
Simon
C.E.O.
Posts: 2562 Joined: Wed Dec 01, 2004 8:13 am
Location: Kingston Upon Thames, U.K.
Contact:
Post
by Simon » Mon Jan 26, 2009 4:10 pm
captaindrewi - This merge feature is a Curvy2 exclusive. I've uploaded the tutorial on how to do something similar in Curvy 1.5 - but for the real deal the only thing is to wait for Curvy2 or export it and use booleans in some other 3D software.