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{
"create.lathe.name": "创建车床",
"create.lathe.tip": "画一个 C 形来旋转圆形物体。使用更多曲线可以为物体的其他面设置形状。",
"create.line.name": "创建行",
"create.line.tip": "画一条曲线来构成一个细长的物体。",
"create.blob.name": "创建 Blob",
"create.blob.tip": "画一个圆环来创建一个圆形物体。",
"create.slab.name": "创建板",
"create.slab.tip": "画一个圆环来创建一个平面物体。",
"create.loft.name": "创建表格",
"create.loft.tip": "画三条曲线呈 H 形(先画中心线),形成一个薄面。",
"create.interp.name": "创建阁楼",
"create.interp.tip": "绘制多条曲线以创建光滑表面。",
"create.cube.name": "创建立方体",
"create.cube.tip": "拖动即可创建立方体。",
"create.cylinder.name": "创建圆柱体",
"create.cylinder.tip": "拖动即可创建圆柱体。",
"create.sphere.name": "创建球体",
"create.sphere.tip": "拖动即可创建球体。",
"create.plane.name": "创建飞机",
"create.plane.tip": "拖动以创建平面。",
"create.polycube.name": "创建 SubD 立方体",
"create.polycube.tip": "拖动以创建细分曲面立方体。",
"create.bone.name": "创建骨骼",
"create.bone.tip": "拖动创建骨骼来调整模型姿势。使用末端半径来改变影响区域。",
"create.sketch.name": "创建草图",
"create.sketch.tip": "在 3D 空间中自由绘制线条。可用于创建与网格笔刷配合使用的形状。",
"create.action.name": "创建操作",
"create.action.tip": "*",
"new.name": "新的",
"new.tip": "清除当前场景并开始新场景。",
"autosave.name": "自动保存",
"autosave.tip": "#VALUE!",
"select.name": "选择",
"select.tip": "单击选择或拖动选中。按住 Alt 键并拖动可旋转视图。使用右键单击可快速选择项目。",
"select.rect.name": "矩形掩膜",
"select.rect.tip": "拖动矩形遮罩要编辑的网格部分。",
"select.loop.name": "口罩环",
"select.loop.tip": "拖动循环框遮罩网格的一部分以进行编辑。",
"rect.select.name": "选择矩形",
"rect.select.tip": "拖动矩形框选择对象。",
"loop.select.name": "选择循环",
"loop.select.tip": "拖动循环框选择对象。",
"mask.gradient.name": "蒙版渐变",
"mask.gradient.tip": "拖动线条创建渐变蒙版。",
"mask.topology.name": "掩膜拓扑",
"mask.topology.tip": "拖动线条选择附近的拓扑结构。",
"draw.curve.new.name": "添加曲线",
"draw.curve.new.tip": "绘制另一条曲线来塑造当前对象。",
"draw.re.curve.name": "重绘曲线",
"draw.re.curve.tip": "重新绘制整条曲线。",
"det.re.curve.name": "绘制细节",
"det.re.curve.tip": "重新绘制曲线的一小部分。",
"trim.curve.name": "修剪曲线",
"trim.curve.tip": "点击曲线将其修剪到该长度。",
"move.start.name": "移动曲线起点",
"move.start.tip": "点击曲线,即可沿环形移动起点。",
"stitch.curves.name": "缝合曲线",
"stitch.curves.tip": "将选定的曲线拖动到场景中的另一条曲线。",
"ruler.straight.line.name": "线段转直线",
"ruler.straight.line.tip": "拖动曲线即可将其拉直。",
"ruler.semi.circle.name": "将线段转换为半圆",
"ruler.semi.circle.tip": "拖动曲线绘制半圆。按住 SHIFT 键可缩放效果。",
"ruler.semi.ellipse.name": "线段到半椭圆",
"ruler.semi.ellipse.tip": "拖动曲线即可绘制半椭圆。按住 SHIFT 键可缩放效果。",
"ruler.circle.arc.name": "线段转圆弧",
"ruler.circle.arc.tip": "在曲线上拖动即可绘制圆弧。按住 SHIFT 键可更改半径。",
"ruler.bezier.curve.name": "线段转简单弧",
"ruler.bezier.curve.tip": "拖动曲线可以做出类似贝塞尔曲线的柔和弯曲。",
"ruler.smooth.name": "分段平滑",
"ruler.smooth.tip": "拖动曲线即可平滑该部分。",
"ruler.magnet.name": "分段跟随磁铁",
"ruler.magnet.tip": "拖动曲线即可对某一部分进行磁力平滑处理。",
"ruler.fair.name": "细分市场",
"ruler.fair.tip": "拖动曲线即可放宽曲率。",
"edit.bezier.name": "编辑贝塞尔路径",
"edit.bezier.tip": "拖动贝塞尔曲线控制手柄和控制点。",
"add.node.name": "添加节点",
"add.node.tip": "在路径末端添加贝塞尔节点。",
"remove.node.name": "移除节点",
"remove.node.tip": "点击节点即可将其移除。",
"split.path.name": "分岔路",
"split.path.tip": "点击节点之间即可添加新节点。",
"node.type.name": "循环贝塞尔节点类型",
"node.type.tip": "循环节点连续样式。",
"move.name": "移动",
"move.tip": "拖动移动项目:拖动小部件箭头沿轴线移动。按住 SHIFT 键拖动可使项目移入或移出屏幕。",
"rotate.name": "旋转",
"rotate.tip": "拖动可绕某一点旋转物体。按住 SHIFT 键拖动可绕长轴旋转物体。",
"spin.name": "捻",
"spin.tip": "拖动即可绕长轴旋转物体。",
"scale.name": "规模",
"scale.tip": "拖动缩放项。拖动控件即可沿坐标轴缩放。",
"move.depth.name": "移动深度",
"move.depth.tip": "拖动即可将项目移入或移出屏幕。",
"widgit.edit.name": "拉",
"widgit.edit.tip": "拖动可拉动物体的一部分,其余部分会平滑变形。按住 SHIFT 键拖动可使其移入或移出屏幕。",
"widgit.move.depth.name": "拉深",
"widgit.move.depth.tip": "拖动即可将项目的一部分拉入或拉出屏幕。",
"widgit.rotate.name": "局部旋转",
"widgit.rotate.tip": "拖动可使物体的一部分发生旋转,其余部分则平滑变形。按住 SHIFT 键并拖动可使曲线绕其轴线旋转。",
"widgit.twist.name": "捻",
"widgit.twist.tip": "拖动即可扭转物体的一部分,同时使其余部分平滑变形。",
"paint.name": "绘制纹理贴图",
"paint.tip": "在 2D 或 3D 视口中,在活动纹理贴图上绘制。",
"pattern.name": "图案纹理贴图",
"pattern.tip": "在 2D 或 3D 视口中,在活动纹理贴图上绘制图案。",
"smooth.col.name": "平滑纹理贴图",
"smooth.col.tip": "在 2D 或 3D 视口中涂抹活动纹理贴图。",
"dropper.colour.name": "选择颜色",
"dropper.colour.tip": "在 2D 或 3D 视口中,从活动纹理贴图中选择一个颜色。",
"pan.name": "平底锅",
"pan.tip": "拖动即可移动视图。",
"orbit.name": "轨道",
"#REF!": "#VALUE!",
"zoom.name": "飞涨",
"zoom.tip": "拖动即可放大和缩小模型。",
"locate.name": "寻找背景",
"locate.tip": "按数字键定位背景图像上的点。按住Shift+数字键可在3D空间中定位点。",
"brush4.name": "定制雕塑笔刷",
"brush4.tip": "使用自定义笔刷进行雕刻。",
"add.name": "添加",
"add.tip": "通过增加体积来塑造凹凸感。",
"sub.name": "子",
"sub.tip": "通过减少体积来雕刻,从而形成凹痕。",
"clay.name": "黏土",
"clay.tip": "通过在表面添加平滑的体积来塑造形状。",
"clay.sub.name": "粘土层",
"clay.sub.tip": "通过去除表面光滑的体积来塑造形状。",
"groove.name": "槽",
"groove.tip": "在表面划出一道凹槽。",
"layer.name": "层",
"layer.tip": "为曲面添加固定高度图层。",
"eraser.name": "橡皮",
"eraser.tip": "擦除表面上的雕刻痕迹。",
"step.name": "步",
"step.tip": "在表面上划出一道痕迹。",
"rake.name": "耙",
"rake.tip": "沿着笔画流畅地滑动。",
"surfacefit.name": "圆润",
"surfacefit.tip": "将曲面拟合到球体上。",
"planefit.name": "扁平的",
"planefit.tip": "将曲面与平面贴合。",
"quadricfit.name": "弯曲",
"quadricfit.tip": "将曲面拟合到二次曲面。",
"selectiveflatten.name": "选择性扁平化",
"selectiveflatten.tip": "将相似的面压平。",
"mask.name": "面膜刷",
"mask.tip": "绘制遮罩以编辑网格的一部分。",
"unmask.name": "揭面刷",
"unmask.tip": "用颜料去除网格部分区域的遮罩。",
"surf.paint.name": "油漆表面颜色",
"surf.paint.tip": "在网格上绘制颜色(无需纹理)。",
"surf.smooth.name": "光滑表面颜色",
"surf.smooth.tip": "晕染网格的颜色。",
"tube.name": "拉管",
"tube.tip": "从网格表面拖出蠕虫状凸起物。",
"smooth.name": "光滑的",
"smooth.tip": "平滑选定的曲线或网格。按住 [S] 键可更快地平滑网格。",
"polish.name": "抛光",
"polish.tip": "使表面曲率均匀。效果虽细微,但能为模型带来高品质的平滑表面。",
"size.name": "设置雕刻工具尺寸",
"custom.size.name": "设置印章大小/旋转",
"custom.size.tip": "拖动即可设置图章笔刷的大小和旋转角度。",
"paint.size.name": "设置油漆工具尺寸",
"paint.size.tip": "拖动即可设置绘画工具的笔刷大小。",
"smooth.size.name": "设置平滑工具尺寸",
"smooth.size.tip": "拖动即可设置平滑绘制工具的笔刷大小。",
"pinch.name": "捏",
"pinch.tip": "沿着笔触方向涂漆以收紧和收缩表面。",
"dilate.name": "扩张",
"dilate.tip": "用颜料将画面向远离笔触的方向扩展。",
"inflate.name": "膨胀",
"inflate.tip": "通过膨胀表面进行雕塑。效果比“添加”更圆润。",
"deflate.name": "放气",
"deflate.tip": "通过消胀表面进行雕塑。效果比“Sub”更圆润。",
"flattenlocal.name": "压平",
"flattenlocal.tip": "涂抹以使表面平坦。按住 SHIFT 键并拖动以平坦化查看。",
"flatten.name": "展平视图",
"flatten.tip": "绘制以将表面展平到当前视口。",
"flattenplane.name": "展平至起始平面",
"flattenplane.tip": "用颜料将笔触起始处的表面抹平。",
"fill.name": "充满",
"fill.tip": "用油漆填补表面凹陷处。",
"noise.name": "噪音",
"noise.tip": "用颜料在表面涂上随机位移的颜料,使表面变得粗糙。",
"mask.dist.name": "口罩距离",
"mask.dist.tip": "单击以按到单击点的距离遮罩网格。",
"mask.angledist.name": "遮罩角度距离",
"mask.angledist.tip": "单击以遮罩网格中方向相似的附近部分。",
"mask.angle.name": "遮光角度",
"mask.angle.tip": "单击以选择表面方向,然后相对于该方向对网格进行遮罩。",
"mask.limit.name": "口罩限制",
"mask.limit.tip": "单击即可将平滑蒙版裁剪至单击的值。可用于缩小蒙版。",
"mesh.builder.name": "网格构建器",
"mesh.builder.tip": "直接做鬼脸。",
"mesh.grab.name": "网状抓取",
"mesh.grab.tip": "抓取并移动点。",
"mesh.knife.name": "刀",
"mesh.knife.tip": "剪开网状物。",
"mesh.spin.name": "旋转边缘",
"mesh.spin.tip": "旋转边缘。",
"-.name": "#VALUE!",
"-.tip": "#VALUE!",
"viewport.menu.name": "视口菜单",
"viewport.menu.tip": "*",
"load.background.name": "加载背景",
"load.background.tip": "#VALUE!",
"clear.background.name": "清晰背景",
"clear.background.tip": "#VALUE!",
"overlay.background.name": "叠加背景",
"overlay.background.tip": "#VALUE!",
"opaque.background.name": "不透明背景",
"opaque.background.tip": "#VALUE!",
"reset.view.name": "重置视图",
"reset.view.tip": "将此视图恢复到默认位置。",
"reset.all.views.name": "重置所有视图",
"reset.all.views.tip": "将视角和缩放比例恢复为默认值。",
"view.types.3d.name": "3D视口",
"view.types.3d.tip": "#VALUE!",
"evp.persp.name": "看法",
"evp.persp.tip": "*",
"evp.persp.assist.name": "助手",
"evp.persp.assist.tip": "*",
"evp.camera.name": "相机",
"evp.camera.tip": "*",
"evp.backdrop.name": "背景",
"evp.backdrop.tip": "*",
"evp.front.name": "正面",
"evp.front.tip": "*",
"evp.back.name": "后退",
"evp.back.tip": "*",
"evp.left.name": "左边",
"evp.left.tip": "*",
"evp.right.name": "正确的",
"evp.right.tip": "*",
"evp.top.name": "顶部",
"evp.top.tip": "*",
"evp.bottom.name": "底部",
"evp.bottom.tip": "*",
"evp.iso.front.name": "前部",
"evp.iso.front.tip": "*",
"evp.iso.front.left.name": "左前",
"evp.iso.front.left.tip": "*",
"evp.iso.left.back.name": "左后卫",
"evp.iso.left.back.tip": "*",
"evp.iso.back.right.name": "右后侧",
"evp.iso.back.right.tip": "*",
"evp.iso.right.front.name": "右前异响",
"evp.iso.right.front.tip": "*",
"view.types.light.name": "灯光视口",
"view.types.light.tip": "#VALUE!",
"evp.map.ambient.name": "环境地图",
"evp.map.ambient.tip": "*",
"evp.map.diffuse.name": "漫反射贴图",
"evp.map.diffuse.tip": "*",
"evp.map.specular.name": "地图镜面反射",
"evp.map.specular.tip": "*",
"view.types.texture.name": "纹理视口",
"view.types.texture.tip": "#VALUE!",
"evp.map.image.name": "纹理颜色",
"evp.map.image.tip": "*",
"evp.map.spec.image.name": "纹理镜面",
"evp.map.spec.image.tip": "*",
"evp.map.detail.name": "详细地图",
"evp.map.detail.tip": "*",
"evp.map.bump.name": "凹凸贴图",
"evp.map.bump.tip": "*",
"evp.map.curvy.name": "曲线地图",
"evp.map.curvy.tip": "*",
"view.buttons.name": "#VALUE!",
"view.buttons.tip": "#VALUE!",
"view.center.name": "已选帧",
"view.center.tip": "重新聚焦现场情况。",
"view.orbit.name": "轨道视图",
"view.orbit.tip": "拖动即可围绕模型旋转视角。",
"view.zoom.name": "缩放视图",
"view.zoom.tip": "拖动即可放大场景。",
"view.layout.name": "视图布局",
"view.layout.tip": "*",
"single.view.name": "单视图",
"single.view.tip": "一个大视口。",
"four.views.name": "四种观点",
"four.views.tip": "四种视口布局,可在前视图/左视图/俯视图/透视视图中进行精确编辑。",
"two.views.vertical.name": "两种垂直视角",
"two.views.vertical.tip": "#VALUE!",
"three.views.vertical.name": "三个垂直视角",
"three.views.vertical.tip": "#VALUE!",
"six.views.name": "六种观点",
"six.views.tip": "#VALUE!",
"nine.views.name": "九个观点",
"nine.views.tip": "#VALUE!",
"panel.toolbar.name": "#VALUE!",
"panel.toolbar.tip": "#VALUE!",
"save.name": "节省...",
"save.tip": "将场景保存为 CVY 文件。",
"merge.name": "合并...",
"merge.tip": "#VALUE!",
"undo.name": "撤销",
"undo.tip": "撤销上一步更改。",
"redo.name": "重做",
"redo.tip": "撤销操作后,重新执行最后一次更改",
"copy.name": "复制",
"copy.tip": "将选定对象复制到剪贴板。",
"paste.name": "粘贴",
"paste.tip": "将剪贴板内容粘贴到场景中。(要粘贴单个曲线,请使用“曲线粘贴”功能。)",
"deselect.name": "取消选择",
"deselect.tip": "取消选择当前曲线蒙版或对象。如果已经选中了曲线或蒙版,则会切换到仅选中的对象。",
"select.exclusive.name": "精选独家",
"select.exclusive.tip": "#VALUE!",
"grid.name": "网格",
"grid.tip": "使用视口网格。绘制的曲线将尽可能捕捉到网格上。",
"snap.rotation.name": "快速旋转",
"snap.rotation.tip": "大幅度旋转可实现精确旋转。关闭此功能可实现平滑旋转,同样可实现精确旋转。旋转时按住 SHIFT 键可切换旋转模式。",
"draw.smooth.lines.name": "画出平滑的线条",
"draw.smooth.lines.tip": "对绘制的笔触应用平滑滤镜,使其看起来更柔和。",
"draw.precise.lines.name": "画出精确的线条",
"draw.precise.lines.tip": "关闭笔触平滑滤镜,可以获得更精确但略显粗糙的线条。",
"draw.lazy.name": "懒散 - 流畅的笔触",
"draw.lazy.tip": "使用懒人鼠标。它会在光标后方拉出一条平滑的线条。",
"draw.point.to.point.name": "绘制点对点图",
"draw.point.to.point.tip": "单击即可在曲线上放置点。完成后右键单击即可完成曲线绘制。",
"vsurf.smooth.name": "阴影表面",
"vsurf.smooth.tip": "绘制平滑阴影曲面。按 [A] 键切换线框模式。",
"vsurf.outlined.name": "轮廓分明的脸",
"vsurf.outlined.tip": "在表面上绘制面边缘。按 [A] 键切换线框模式。",
"vsurf.wires.name": "仅线框图",
"vsurf.wires.tip": "只需绘制面的边缘即可。这将创建一个透明框架。按 [A] 键可切换线框模式。",
"curved.wires.name": "曲面细分线框",
"curved.wires.tip": "显示弯曲细分的线框图。",
"convert.to.normal.mesh.name": "转换为普通网格",
"convert.to.normal.mesh.tip": "将其转换为四边形和三角形网格,以便使用更快的雕刻工具。",
"convert.to.adaptive.subdivision.mesh.name": "转换为自适应细分网格",
"convert.to.adaptive.subdivision.mesh.tip": "将其转换为支持动态细分雕刻的纯三角形网格。",
"help.contents.name": "帮助内容",
"help.contents.tip": "*",
"groups.toolbar.name": "#VALUE!",
"groups.toolbar.tip": "#VALUE!",
"group.name": "团体",
"group.tip": "将选定的项目放入一个新组中。这有助于整理场景。",
"ungroup.name": "取消分组",
"ungroup.tip": "清空所选组中的项目并将其删除。",
"a.file.name": "#VALUE!",
"a.file.tip": "#VALUE!",
"open.name": "打开...",
"open.tip": "打开 CVY 文件中保存的场景。",
"save.selected.name": "保存所选内容...",
"save.selected.tip": "#VALUE!",
"import.name": "进口...",
"import.tip": "#VALUE!",
"exit.name": "出口",
"exit.tip": "关闭程序。",
"file.panel.name": "#VALUE!",
"file.panel.tip": "#VALUE!",
"auto.save.settings.name": "#VALUE!",
"auto.save.settings.tip": "#VALUE!",
"save.and.increment.name": "保存并递增",
"save.and.increment.tip": "#VALUE!",
"export.sub.name": "#VALUE!",
"export.sub.tip": "#VALUE!",
"export.name": "出口...",
"export.tip": "将场景保存为OBJ格式,即可在其他3D软件中使用。",
"export.selected.name": "导出所选内容...",
"export.selected.tip": "#VALUE!",
"export.sculpties.name": "出口雕塑",
"export.sculpties.tip": "#VALUE!",
"a.view.name": "#VALUE!",
"a.view.tip": "#VALUE!",
"quick.hide.panels.name": "快速隐藏面板",
"quick.hide.panels.tip": "#VALUE!",
"frame.selected.name": "已选帧",
"frame.selected.tip": "移动视角以适应所有选定对象。",
"frame.all.name": "全部",
"frame.all.tip": "移动视角以适应整个场景。",
"load.persp.backdrop.name": "加载透视背景",
"load.persp.backdrop.tip": "#VALUE!",
"load.lighting .name": "#VALUE!",
"load.lighting .tip": "#VALUE!",
"background.panel.name": "#VALUE!",
"background.panel.tip": "#VALUE!",
"current.viewport.name": "#VALUE!",
"current.viewport.tip": "#VALUE!",
"screenshot.popup.name": "#VALUE!",
"screenshot.popup.tip": "#VALUE!",
"screenshot1.name": "#VALUE!",
"screenshot1.tip": "#VALUE!",
"screenshot2.name": "#VALUE!",
"screenshot2.tip": "#VALUE!",
"screenshot3.name": "#VALUE!",
"screenshot3.tip": "#VALUE!",
"screenshot4.name": "#VALUE!",
"screenshot4.tip": "#VALUE!",
"layered.screenshot.name": "分层屏幕截图",
"layered.screenshot.tip": "保存包含深度和环境光遮蔽通道的屏幕截图",
"export.iso.name": "导出 ISO",
"export.iso.tip": "#VALUE!",
"slice.anim.name": "切片动画",
"slice.anim.tip": "#VALUE!",
"view.options.name": "查看选项",
"view.options.tip": "*",
"wireframe.name": "线框图",
"wireframe.tip": "在模型脸上画出边缘线。",
"wire.faces.name": "用线框显示人脸",
"wire.faces.tip": "绘制面和边缘线。关闭此功能可进入纯线框模式,以便轻松查看穿透物体。",
"overlay.backdrop.name": "叠加背景",
"overlay.backdrop.tip": "#VALUE!",
"opaque.backdrop.name": "不透明背景",
"opaque.backdrop.tip": "#VALUE!",
"show.curvature.name": "显示曲率",
"show.curvature.tip": "#VALUE!",
"show.depth.name": "显示深度",
"show.depth.tip": "#VALUE!",
"show.normal.name": "显示正常",
"show.normal.tip": "#VALUE!",
"override.xray.diffuse.name": "X光片使用原色",
"override.xray.diffuse.tip": "#VALUE!",
"hdr.materials.name": "使用 HDR 材质",
"hdr.materials.tip": "#VALUE!",
"show.mask.name": "面具",
"show.mask.tip": "#VALUE!",
"show.edit.curves.name": "显示编辑曲线",
"show.edit.curves.tip": "#VALUE!",
"show.all.edit.curves.name": "显示全部编辑曲线",
"show.all.edit.curves.tip": "#VALUE!",
"show.centre.lines.name": "显示中心线",
"show.centre.lines.tip": "#VALUE!",
"show.cross.on.selected.name": "在选定项上显示十字标记",
"show.cross.on.selected.tip": "#VALUE!",
"show.verts.name": "在选定位置显示顶点",
"show.verts.tip": "#VALUE!",
"show.bounding.box.groups.name": "显示组边界框",
"show.bounding.box.groups.tip": "#VALUE!",
"show.bounding.box.objects.name": "显示对象边界框",
"show.bounding.box.objects.tip": "#VALUE!",
"osd.keys.name": "显示已使用的快捷键",
"osd.keys.tip": "在左下角画出最后一个快捷键。这有助于观看视频教程。",
"expert.gui.name": "专家级图形用户界面",
"expert.gui.tip": "#VALUE!",
"use.shaders.name": "使用着色器",
"use.shaders.tip": "#VALUE!",
"layer.shade.name": "图层阴影",
"layer.shade.tip": "#VALUE!",
"world.space.norms.name": "世界空间规范",
"world.space.norms.tip": "#VALUE!",
"a.edit.name": "#VALUE!",
"a.edit.tip": "#VALUE!",
"cut.name": "切",
"cut.tip": "将选定的对象复制到剪贴板,然后将其从场景中移除。",
"paste.mirrored.name": "粘贴镜像",
"paste.mirrored.tip": "将剪贴板内容以镜像方式(左右镜像)粘贴到场景中。",
"paste.object.properties.name": "粘贴对象属性",
"paste.object.properties.tip": "#VALUE!",
"paste.material.name": "糊状材料",
"paste.material.tip": "#VALUE!",
"select.previous.name": "选择上一页",
"select.previous.tip": "#VALUE!",
"select.next.name": "",
"select.next.tip": "#VALUE!",
"delete.name": "删除",
"delete.tip": "删除当前选定的曲线遮罩网格对象或对象组。",
"edit.options.name": "编辑选项",
"edit.options.tip": "*",
"posing.name": "摆姿势",
"posing.tip": "#VALUE!",
"pose.bones.only.name": "仅姿势骨骼",
"pose.bones.only.tip": "#VALUE!",
"hide.bones.name": "皮骨",
"hide.bones.tip": "#VALUE!",
"enable.undo.name": "启用撤销",
"enable.undo.tip": "#VALUE!",
"a.object.name": "创建工具",
"a.object.tip": "创建对象",
"object.panel.name": "创作",
"object.panel.tip": "*",
"action.panel.name": "操作面板",
"action.panel.tip": "*",
"action.control.name": "动作控制",
"action.control.tip": "*",
"a.transform.name": "#VALUE!",
"a.transform.tip": "#VALUE!",
"a.curve.name": "曲线工具",
"a.curve.tip": "绘制和编辑曲线",
"transform.panel.name": "转换",
"transform.panel.tip": "*",
"brush.shape.name": "形状",
"brush.shape.tip": "拖动即可将画笔从锐利变为柔和,再变为扁平或圆形。",
"brush.intensity.name": "强度",
"brush.intensity.tip": "调整刷子力度。",
"translation.control.name": "#VALUE!",
"translation.control.tip": "#VALUE!",
"rotation.control.name": "#VALUE!",
"rotation.control.tip": "#VALUE!",
"..name": "#VALUE!",
"..tip": "#VALUE!",
"align.x.name": "X轴对齐",
"align.x.tip": "将选定对象移动到同一 X 轴(左/右)位置",
"align.y.name": "Y轴对齐",
"align.y.tip": "将选定对象移动到同一 Y 轴(上/下)位置",
"align.z.name": "对齐 Z",
"align.z.tip": "将选定对象移动到同一 Z 轴(前后)位置",
"distribute.x.name": "分配 X",
"distribute.x.tip": "将选定对象均匀分布在 X(左/右)方向上",
"distribute.y.name": "分配 Y",
"distribute.y.tip": "将选定对象沿 Y 轴(上/下)均匀分布",
"distribute.z.name": "分配 Z",
"distribute.z.tip": "将选定对象沿 Z 轴(前后)均匀分布",
"mirror.x.name": "镜像 X(左/右)",
"mirror.x.tip": "将选定对象沿 X 轴(左/右)镜像翻转",
"mirror.y.name": "镜像 Y(上/下)",
"mirror.y.tip": "将选定对象沿 Y 轴(上/下)镜像翻转",
"mirror.z.name": "Z 镜(前/后)",
"mirror.z.tip": "将选定对象沿 Z 轴(前后)翻转到镜像位置",
"rotate.x.90.name": "X轴旋转90度",
"rotate.x.90.tip": "#VALUE!",
"rotate.y.90.name": "Y轴旋转90度",
"rotate.y.90.tip": "#VALUE!",
"rotate.z.90.name": "Z轴旋转90度",
"rotate.z.90.tip": "#VALUE!",
"curve.panel.name": "曲线",
"curve.panel.tip": "*",
"draw.bezier.path.name": "绘制贝塞尔路径",
"draw.bezier.path.tip": "#VALUE!",
"curve.paste.name": "从剪贴板添加曲线",
"curve.paste.tip": "选中曲线对象后,将剪贴板中复制的曲线添加到该对象。",
"curve.replace.name": "用剪贴板替换曲线",
"curve.replace.tip": "选中曲线后,将选中的曲线替换为剪贴板中的曲线。",
"clone.name": "克隆",
"clone.tip": "立即复制选定的曲线,以便进行编辑。",
"mirror.clone.name": "镜像克隆",
"mirror.clone.tip": "立即复制所选曲线,并将其镜像翻转。",
"align.curve.to.axis.name": "将曲线与轴线对齐",
"align.curve.to.axis.tip": "调整曲线的两端,使其严格符合垂直或水平轴。这对于整理曲线非常有用。",
"align.curve.ends.name": "对齐曲线端点",
"align.curve.ends.tip": "移动车床曲线的末端,使它们相接。这样可以整理模型。",
"drop.to.surface.name": "落到水面",
"drop.to.surface.tip": "#VALUE!",
"loadbezier.name": "导入 SVG",
"loadbezier.tip": "#VALUE!",
"curve.smooth.name": "曲线平滑",
"curve.smooth.tip": "平滑所选曲线的形状",
"curve.smooth.more.name": "曲线平滑度更高",
"curve.smooth.more.tip": "#VALUE!",
"redraw.straight.line.name": "直线",
"redraw.straight.line.tip": "#VALUE!",
"redraw.semi.circle.name": "半圆",
"redraw.semi.circle.tip": "#VALUE!",
"redraw.semi.ellipse.name": "半椭圆",
"redraw.semi.ellipse.tip": "#VALUE!",
"redraw.circle.arc.name": "圆弧",
"redraw.circle.arc.tip": "#VALUE!",
"redraw.bezier.curve.name": "简单弧",
"redraw.bezier.curve.tip": "#VALUE!",
"redraw.magnet.name": "磁铁",
"redraw.magnet.tip": "#VALUE!",
"redraw.fair.name": "公平的",
"redraw.fair.tip": "#VALUE!",
"node.corner.name": "角节点",
"node.corner.tip": "#VALUE!",
"node.smooth.name": "平滑节点",
"node.smooth.tip": "#VALUE!",
"node.symmetric.name": "对称节点",
"node.symmetric.tip": "#VALUE!",
"node.auto.smooth.name": "自动平滑节点",
"node.auto.smooth.tip": "#VALUE!",
"auto.curve.2.name": "至 2 线车床",
"auto.curve.2.tip": "添加曲线的对称副本,将单线车床变成双线车床",
"auto.curve.3.name": "至 3 线对称车床",
"auto.curve.3.tip": "添加一条曲线的旋转副本,即可将两线车床转换为三线车床。也适用于单线车床。",
"auto.curve.4.name": "至 4 线车床",
"auto.curve.4.tip": "添加一条曲线的对称副本,即可将三线车床转换为四线车床。也适用于单线或双线车床。",
"curve.options.name": "#VALUE!",
"curve.options.tip": "#VALUE!",
"a.mesh.name": "#VALUE!",
"a.mesh.tip": "#VALUE!",
"solid.slice.name": "实心切片",
"solid.slice.tip": "#VALUE!",
"mirror.name": "镜子",
"mirror.tip": "强制模型右侧与左侧镜像对称。",
"explode.name": "爆炸",
"explode.tip": "将网格的各个部分拆分成单独的对象。这对于解包之前合并在一起的对象非常有用。",
"detach.name": "分离",
"detach.tip": "将网格的遮罩部分提取到一个新对象中。",
"join.name": "加入",
"join.tip": "将多个对象合并成一个网格。也可用于应用某些效果,例如曲线贴图。",
"reverse.surface.name": "背面",
"reverse.surface.tip": "翻转表面法线。如果网格在镜像操作后看起来像是内外翻转或中空,此功能非常有用。",
"smooth.panel.name": "#VALUE!",
"smooth.panel.tip": "#VALUE!",
"obj.smooth.name": "光滑的",
"obj.smooth.tip": "使网格表面光滑。按住 [S] 键可增强效果。",
"relax.name": "放松",
"relax.tip": "将网格点平滑地分布开来,而不改变表面的整体形状。",
"obj.polish.name": "抛光",
"obj.polish.tip": "使表面曲率均匀。效果虽细微,但能为模型带来高品质的平滑表面。",
"smooth.boundary.name": "平滑边界",
"smooth.boundary.tip": "#VALUE!",
"reduce.panel.name": "#VALUE!",
"reduce.panel.tip": "#VALUE!",
"reduce.name": "简化",
"reduce.tip": "减少模型中的面数。",
"refine.panel.name": "#VALUE!",
"refine.panel.tip": "#VALUE!",
"refine.length.name": "按边长筛选",
"refine.length.tip": "*",
"refine.angle.name": "按曲率细化",
"refine.angle.tip": "*",
"refine.mask.name": "细化蒙版渐变",
"refine.mask.tip": "*",
"extrude.panel.name": "#VALUE!",
"extrude.panel.tip": "#VALUE!",
"extrusion.direction.name": "#VALUE!",
"extrusion.direction.tip": "#VALUE!",
"extrusion.distance.name": "#VALUE!",
"extrusion.distance.tip": "#VALUE!",
"mesh.edit.panel.name": "#VALUE!",
"mesh.edit.panel.tip": "#VALUE!",
"weld.to.parent.name": "焊接至母体",
"weld.to.parent.tip": "将两个对象组合在一起——选择子对象,然后选择“焊接至父对象”将它们合并在一起。此操作会切除重叠部分并将孔洞缝合在一起。",
"cut.from.parent.name": "从父级剪切",
"cut.from.parent.tip": "#VALUE!",
"delete.masked.name": "删除已屏蔽",
"delete.masked.tip": "移除网格中被遮罩的部分。",
"delete.inner.selection.name": "删除内部选区",
"delete.inner.selection.tip": "#VALUE!",
"stitch.holes.name": "缝线孔",
"stitch.holes.tip": "在带有孔洞的网格中添加新的面来连接这些孔洞。遮罩每个孔洞周围的区域,使效果仅作用于被遮罩的孔洞。",
"bevelled.stitch.name": "斜面缝线",
"bevelled.stitch.tip": "#VALUE!",
"cap.holes.name": "盖子孔",
"cap.holes.tip": "找出网格中的所有孔洞,并用新的面片填充它们。",
"voxel.panel.name": "#VALUE!",
"voxel.panel.tip": "#VALUE!",
"voxel.merge.all.name": "全部体素合并",
"voxel.merge.all.tip": "#VALUE!",
"voxel.merge.group.name": "体素合并组",
"voxel.merge.group.tip": "为组内所有对象创建一个新的平滑蒙皮。",
"voxel.intersect.group.name": "体素相交组",
"voxel.intersect.group.tip": "#VALUE!",
"voxel.subtract.children.name": "体素减法儿童",
"voxel.subtract.children.tip": "#VALUE!",
"voxel.merge.properties.name": "体素合并属性",
"voxel.merge.properties.tip": "选择用于体素合并的面部尺寸。数值越小,模型分辨率越高。",
"fit.panel.name": "#VALUE!",
"fit.panel.tip": "#VALUE!",
"guide.name": "#VALUE!",
"guide.tip": "#VALUE!",
"target.name": "#VALUE!",
"target.tip": "#VALUE!",
"rails.parent's.curves.name": "Rails(父级曲线)",
"rails.parent's.curves.tip": "#VALUE!",
"surface.to.parented.curvy.prim.name": "表面(到父级)",
"surface.to.parented.curvy.prim.tip": "#VALUE!",
"drop.to.surface.of.visible.objects.name": "落到表面(可见物体)",
"drop.to.surface.of.visible.objects.tip": "#VALUE!",
"drop.from.guide.parent.to.surface.of.visible.objects.name": "从引导线(父级)拖放到表面(可见对象)",
"drop.from.guide.parent.to.surface.of.visible.objects.tip": "#VALUE!",
"plane.ortho.name": "平面正交",
"plane.ortho.tip": "#VALUE!",
"plane.name": "飞机",
"plane.tip": "#VALUE!",
"sphere.name": "领域",
"sphere.tip": "#VALUE!",
"quadric.name": "二次曲面",
"quadric.tip": "#VALUE!",
"child.objects.inflate.name": "子对象(膨胀)",
"child.objects.inflate.tip": "#VALUE!",
"child.objects.cutter.name": "子对象(切割器)",
"child.objects.cutter.tip": "#VALUE!",
"a.poly.name": "Poly Tools",
"a.poly.tip": "多边形编辑",
"poly.panel.name": "聚合物面板",
"poly.panel.tip": "*",
"sel.verts.name": "选择点",
"sel.verts.tip": "#VALUE!",
"sel.edges.name": "选择边缘",
"sel.edges.tip": "#VALUE!",
"sel.faces.name": "选择面孔",
"sel.faces.tip": "#VALUE!",
"edge.loop.name": "选择边循环",
"edge.loop.tip": "#VALUE!",
"edge.ring.name": "选择边缘环",
"edge.ring.tip": "#VALUE!",
"edge.divide.name": "分割边缘",
"edge.divide.tip": "#VALUE!",
"edge.collapse.name": "折叠边缘",
"edge.collapse.tip": "#VALUE!",
"edge.dissolve.name": "溶解边缘",
"edge.dissolve.tip": "#VALUE!",
"ring.divide.name": "分边环",
"ring.divide.tip": "#VALUE!",
"edge.spin.name": "旋转边缘",
"edge.spin.tip": "#VALUE!",
"mesh.extrude.name": "网格挤出",
"mesh.extrude.tip": "#VALUE!",
"mesh.bevel.name": "网状斜面",
"mesh.bevel.tip": "#VALUE!",
"poly.hide.name": "隐藏选定网格",
"poly.hide.tip": "#VALUE!",
"poly.show.name": "取消隐藏选定网格",
"poly.show.tip": "#VALUE!",
"poly.invert.name": "反转隐藏",
"poly.invert.tip": "#VALUE!",
"poly.delete.name": "删除所选内容",
"poly.delete.tip": "#VALUE!",
"a.sculpt.name": "雕刻工具",
"a.sculpt.tip": "雕刻和编辑网格",
"sculpt.panel.name": "雕塑",
"sculpt.panel.tip": "*",
"brush.warp.size.name": "3D尺寸",
"brush.warp.size.tip": "设置画笔大小。",
"brush.pinch.name": "捏",
"brush.pinch.tip": "用另一支画笔捏住表面进行雕刻。",
"mirror.sculpt.brushes.name": "镜面雕塑",
"mirror.sculpt.brushes.tip": "雕刻将同时在模型的两侧进行。",
"auto.polish.name": "汽车抛光",
"auto.polish.tip": "#VALUE!",
"auto.divide.name": "自动分割",
"auto.divide.tip": "#VALUE!",
"fold.pinch.name": "折叠捏合",
"fold.pinch.tip": "#VALUE!",
"trim.surface.name": "装饰面",
"trim.surface.tip": "#VALUE!",
"reduce.5.name": "减至5%",
"reduce.5.tip": "#VALUE!",
"reduce.10.name": "减少至10%",
"reduce.10.tip": "#VALUE!",
"reduce.20.name": "减少至20%",
"reduce.20.tip": "#VALUE!",
"reduce.50.name": "减少至50%",
"reduce.50.tip": "#VALUE!",
"reduce.80.name": "减少至80%",
"reduce.80.tip": "#VALUE!",
"strokeredo.name": "重做笔画",
"strokeredo.tip": "#VALUE!",
"strokerepeat.name": "重复笔画",
"strokerepeat.tip": "#VALUE!",
"fade.in.name": "重绘淡入",
"fade.in.tip": "#VALUE!",
"fade.out.name": "重绘淡出",
"fade.out.tip": "#VALUE!",
"paint.rgb.name": "绘制 RGB",
"paint.rgb.tip": "#VALUE!",
"paint.ao.name": "绘制AO",
"paint.ao.tip": "#VALUE!",
"sculpt.options.name": "#VALUE!",
"sculpt.options.tip": "#VALUE!",
"toggle.tool.add.sub.name": "切换工具添加/订阅",
"toggle.tool.add.sub.tip": "#VALUE!",
"custom.brush.name": "#VALUE!",
"custom.brush.tip": "#VALUE!",
"brush.image.name": "#VALUE!",
"brush.image.tip": "#VALUE!",
"brush.invert.depth.name": "反转深度",
"brush.invert.depth.tip": "#VALUE!",
"brush.midpoint.name": "使用 50% 中点",
"brush.midpoint.tip": "50%灰度对应0位移",
"brush.slice.name": "片",
"brush.slice.tip": "#VALUE!",
"lock.size.name": "锁刷尺寸",
"lock.size.tip": "#VALUE!",
"custom.along.normal.name": "正常推进",
"custom.along.normal.tip": "#VALUE!",
"custom.tile.name": "瓦",
"custom.tile.tip": "刷子边缘的瓷砖",
"custom.layer.name": "在已保存图层上雕刻",
"custom.layer.tip": "#VALUE!",
"brush.resolution.name": "解决",
"brush.resolution.tip": "#VALUE!",
"pattern.brush.name": "#VALUE!",
"pattern.brush.tip": "#VALUE!",
"brush.diffuse.name": "#VALUE!",
"brush.diffuse.tip": "#VALUE!",
"brush.highlight.name": "#VALUE!",
"brush.highlight.tip": "#VALUE!",
"brush.bump.name": "#VALUE!",
"brush.bump.tip": "#VALUE!",
"pat.diffuse.name": "涂料扩散",
"pat.diffuse.tip": "#VALUE!",
"pat.highlight.name": "油漆高光",
"pat.highlight.tip": "#VALUE!",
"pat.bump.name": "油漆凸起",
"pat.bump.tip": "#VALUE!",
"pat.offset.x.name": "#VALUE!",
"pat.offset.x.tip": "#VALUE!",
"pat.offset.y.name": "#VALUE!",
"pat.offset.y.tip": "#VALUE!",
"pat.rotation.name": "#VALUE!",
"pat.rotation.tip": "#VALUE!",
"pat.scale.u.name": "#VALUE!",
"pat.scale.u.tip": "#VALUE!",
"pat.scale.v.name": "#VALUE!",
"pat.scale.v.tip": "#VALUE!",
"pat.always.name": "显示图案",
"pat.always.tip": "#VALUE!",
"pat.alpha.name": "#VALUE!",
"pat.alpha.tip": "#VALUE!",
"a.paint.name": "绘画工具",
"a.paint.tip": "*",
"surface.panel.name": "#VALUE!",
"surface.panel.tip": "#VALUE!",
"colour.smooth.name": "颜色柔和",
"colour.smooth.tip": "#VALUE!",
"mask.to.colour.name": "遮罩 -> 颜色",
"mask.to.colour.tip": "#VALUE!",
"colour.flood.fill.name": "彩色填充",
"colour.flood.fill.tip": "#VALUE!",
"colour.clear.name": "颜色透明",
"colour.clear.tip": "#VALUE!",
"ambient.occlusion.name": "环境遮挡",
"ambient.occlusion.tip": "#VALUE!",
"ambient.smooth.name": "环境平滑",
"ambient.smooth.tip": "#VALUE!",
"ambient.clear.name": "环境清晰",
"ambient.clear.tip": "#VALUE!",
"texture.panel.name": "#VALUE!",
"texture.panel.tip": "#VALUE!",
"brush.size.name": "尺寸 2D",
"brush.size.tip": "设置画笔大小。",
"test.spots.name": "测试点",
"test.spots.tip": "*",
"test.warp.name": "测试曲速",
"test.warp.tip": "*",
"image.save.name": "节省...",
"image.save.tip": "#VALUE!",
"image.open.name": "打开...",
"image.open.tip": "#VALUE!",
"flood.fill.name": "洪水填埋",
"flood.fill.tip": "#VALUE!",
"reload.maps.name": "重新加载地图",
"reload.maps.tip": "#VALUE!",
"uv.relax.name": "UV Relax",
"uv.relax.tip": "#VALUE!",
"uv.front.back.name": "紫外线正面/背面",
"uv.front.back.tip": "#VALUE!",
"uv.view.perspective.name": "紫外视图透视图",
"uv.view.perspective.tip": "#VALUE!",
"uv.unwrap.name": "UV 解包",
"uv.unwrap.tip": "#VALUE!",
"uv.scale.x2.name": "UV 缩放 x2",
"uv.scale.x2.tip": "#VALUE!",
"uv.scale..2.name": "紫外线指数 /2",
"uv.scale..2.tip": "#VALUE!",
"show.uvs.in.2d.view.name": "在 2D 视图中显示 UV",
"show.uvs.in.2d.view.tip": "#VALUE!",
"apply.panel.name": "#VALUE!",
"apply.panel.tip": "#VALUE!",
"apply.children.add.tip": "#VALUE!",
"apply.children.subtract.tip": "#VALUE!",
"apply.to.parent.add.tip": "#VALUE!",
"apply.to.parent.subtract.tip": "#VALUE!",
"a.mask.name": "遮罩工具",
"a.mask.tip": "*",