Curvy 3D on Mac Dev Log

Discuss Curvy 3D - Ask questions and share ideas.
Simon
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Post by Simon »

Just got my first 3D model in the 4 GL viewports.
Simon
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Post by Simon »

Argh - spent a couple of hours tracking down a bug... only to find I'd opened my file in text mode not binary. Ah well - some of that time was taking out the last bits of DirectX maths, I'll gave to remember my geometry to replace it all with fresh code.
Simon
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Post by Simon »

Got 3D lathe object loading and rendering with single lightmap. This is pretty much at a point where I am considering running it in XCode and making a (non-interactive) proof of concept build that we can try in Wine or OSX.
mykyl
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Post by mykyl »

Excellent Simon. Keep going. :)

Cheers

Mike R
Simon
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Post by Simon »

Got the interface buttons drawing - and mouse movement detected. There is a tonne of fiddly little details to do, but I am close to being able to draw my first object in Curvy GL.
Simon
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Post by Simon »

Just drawn my very first lathe in Curvy GL :D
Mr.Nemo
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Post by Mr.Nemo »

Welp, your a proud father to your first Curvy's GL lathe! Good job!
C is missing : Scream's pain of Clicking dost my Keyboard a Thinkin'. I need a new Laptop.
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Post by Digital_Glass »

I'm excited to hear that progress has been made and I hope the Mac version will be available soon, because I am eager to try Curvy to sculpt for SL! Good luck finishing the project! :D
Simon
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Post by Simon »

I've got all my code on Mac now - and have a spinning GL cube in a prototype of the application window. Just have to remove a few 1000 Windows style bits of code to make it compatible and then I'll be close to drawing my first Curvy Lathe on Mac.
Simon
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Post by Simon »

I'm almost done removing Windows code (still!) and am getting closer to seeing Curvy's screen pop up on my Mac. It's just a matter of time, quite painstaking slow work for the moment.

Next I'll be filling in all the holes that used to be Windows and DirectX with OSX and OpenGL - at which point it should be ready for some initial beta testing. I'll have to learn some Cocoa or Carbon along the way (Mac GUI interfaces).
Simon
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Post by Simon »

After several days of heavy debugging I have just drawn my first ever Apple Mac OSX Curvy Lathe :D
mykyl
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Post by mykyl »

coooooool. :D

Cheers

Mike
Simon
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Post by Simon »

Shouldn't be long before I get a rough pre-beta out to see if it runs on some other Macs.
Then I just need to get the menus and dialogs working, and tune the performance for OpenGL. I think the worst is over :)
Simon
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Post by Simon »

Menus are almost working now (Learnt Objective-C just for menus!) - the last big thing to get going on Mac is all the dialog boxes. After that it is just lots of OpenGL fiddling to fix a few bugs and get the performance tuned up.
mykyl
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Post by mykyl »

How are you finding objective c? I found it an absolute nightmare.

Mike
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