Merging Sculpted Primitives

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Morxun
Posts: 7
Joined: Sun Jan 02, 2022 8:00 am

Merging Sculpted Primitives

Post by Morxun »

Hello! I've studied merging sculpted primitives with Weld to Parent, but it doesn't always work. Why?
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Last edited by Morxun on Sun Nov 26, 2023 11:30 am, edited 1 time in total.
Morxun
Posts: 7
Joined: Sun Jan 02, 2022 8:00 am

Re: Merging Sculpted Primitives

Post by Morxun »

And another interesting feature when using Voxel Merge Group. I merged curves of 1900, 10,000, and 100,000 tris - the result was meshes with a resolution of 149,000, 37,000, and 86,000 tris, respectively. It’s not clear how they merge like that)).
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Simon
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Re: Merging Sculpted Primitives

Post by Simon »

I think Curvy had problems working out the overlap to weld to parent. In these cases you can cut parts of the meshes out with the lasso tool, Mesh/Join them, and use Mesh/Stitch Holes to join them together.

Voxel Merging will create meshes with a number of triangles proportional to the surface area of the model. You can also change the density by using Mesh/Voxel Merge Properties to choose how big a Voxel is in space.
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