Example below includes ambient occlusion too stored as a vertex colour so you don't need UVs ( thanks to Mykyl for encouraging vertex colours
Real Time Shadows
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Simon
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Real Time Shadows
Manipulating objects in 3D using a 2D viewport is tricky. Realtime shadows make it much easier to estimate depths and relative positions in a scene.
Example below includes ambient occlusion too stored as a vertex colour so you don't need UVs ( thanks to Mykyl for encouraging vertex colours
)

Example below includes ambient occlusion too stored as a vertex colour so you don't need UVs ( thanks to Mykyl for encouraging vertex colours