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Join Meshes (Better Booleans)

Posted: Mon Apr 22, 2013 1:40 pm
by Simon
"Merge" is a quick way to lump lots of meshes together, but it destroys small details and over-tesselates the model.
Using "Cut" and "Join" you can connect models together with only a small loss of detail near the intersection, and no loss for the rest of the model.

I've added a tool to select all the intersecting parts of the model, so you can easily select and delete them before joining the pieces back together. I will probably lump the steps together into a helper tool that does the whole process at once.

In the example below I have joined two lathes and a line object. Notice how the mesh retains it's even grid away from the joins.

Image

Posted: Tue Apr 23, 2013 10:01 pm
by mykyl
I know for me on a mac its irrelevant as you are unfortunately going to drop mac support but Have you thought of perhaps having the ability to colour shapes?

What I mean is like an old app called Organica could do.

An old review can be found here. http://www.dxdigital.uklinux.net/bb/Iss ... ev01.shtml

Basically all the 'pieces' could be given a separate colour or be used to colour models. I used an se version many years ago to do cartoon models.

Mike[/img]

Posted: Tue Apr 23, 2013 10:21 pm
by Simon
The colour idea is interesting. I already "colour" each vertex with soft-selection brushes so adding an actual colour would be pretty simple - and would be fun to play with as an alternative to texturing.

I'm not sure how well that might export to other apps but I guess you could always bake it to texture in the end.

Can you use Curvy on Mac with "Wine" still?

Posted: Thu May 16, 2013 3:47 pm
by mykyl
Not tried for a while. Will give it a go.

Mike

Posted: Sat May 18, 2013 10:37 am
by pior
Hi - I was about to try out this joining method but I seem unable to find the tools you are describing in your first post. Are these still available in the current 3.1.1 ?

Thanks !

P

Posted: Sat May 18, 2013 2:40 pm
by Simon
It is in the middle of the Mesh menu. Currently called "Weld to Parent" and a nearby command for subtract too.

I am impressed you made the models you have been posting without it!

Posted: Sat May 18, 2013 11:13 pm
by pior
WOW - ok got it haha, man that's powerful !! Especially coupled with adaptative subdivision to smooth out the connection. Impressive stuff ... Cool ...