Curvy 2 - Dragon Antlers
Posted: Sat Jan 31, 2009 10:48 am
I used Curvy2's image inflate to make these antlers, then curved them a bit more them using the widget move tools.
Then I saved the screen as a TGA with an alpha channel so I could easily use the dragon as a layer in a paint program to add the background.
Here are some more angles.
And here is the image I inflated to make the antlers...
Also to note in this picture - the realtime bumpmaps have improved in Curvy2, giving a faster route to detailing than using massive poly counts (although that is still possible using Curvy displacement maps). All the small creases and wrinkles are done in the bumpmap here, while the larger shapes like the nose horns, lips and cheek are painted in the Curvy map.
Here is what the final dragon looks like without it's curvy/colour/bump maps!
Then I saved the screen as a TGA with an alpha channel so I could easily use the dragon as a layer in a paint program to add the background.
Here are some more angles.
And here is the image I inflated to make the antlers...
Also to note in this picture - the realtime bumpmaps have improved in Curvy2, giving a faster route to detailing than using massive poly counts (although that is still possible using Curvy displacement maps). All the small creases and wrinkles are done in the bumpmap here, while the larger shapes like the nose horns, lips and cheek are painted in the Curvy map.
Here is what the final dragon looks like without it's curvy/colour/bump maps!