"Merge" is a quick way to lump lots of meshes together, but it destroys small details and over-tesselates the model.
Using "Cut" and "Join" you can connect models together with only a small loss of detail near the intersection, and no loss for the rest of the model.
I've added a tool to select all the intersecting parts of the model, so you can easily select and delete them before joining the pieces back together. I will probably lump the steps together into a helper tool that does the whole process at once.
In the example below I have joined two lathes and a line object. Notice how the mesh retains it's even grid away from the joins.
I know for me on a mac its irrelevant as you are unfortunately going to drop mac support but Have you thought of perhaps having the ability to colour shapes?
What I mean is like an old app called Organica could do.
The colour idea is interesting. I already "colour" each vertex with soft-selection brushes so adding an actual colour would be pretty simple - and would be fun to play with as an alternative to texturing.
I'm not sure how well that might export to other apps but I guess you could always bake it to texture in the end.
Hi - I was about to try out this joining method but I seem unable to find the tools you are describing in your first post. Are these still available in the current 3.1.1 ?
WOW - ok got it haha, man that's powerful !! Especially coupled with adaptative subdivision to smooth out the connection. Impressive stuff ... Cool ...