Of course my idea of an ideal mesh for sculpting would be self-optimizing (automatically dynamically adding and removing vertices needed to portray the given level of detail in the model)/self-healing and have a method for performing wonderfully smooth resulting boolean operations. The only issue I have with dynamic tesselation mesh is that it's too easy to get way more mesh than intended and bog everything down unintentionally. A hotkey to activate it only when you absolutely need more resolution added would be a good way to work around that without having to switch tools though. Most sculpting pakages that use dynamic tesselation have a tool that can locally reduce vertices in a mesh as well, but I've yet to try any that work very smoothly. 3D coat is the closest so far in my opinion. I'm lucky enough to have both ZBrush and 3D Coat, but I love the idea of quickly being able to "draw" in geometry which is which is why I like Curvy 3D.
It'd be cool to see functionality similar to those in this
http://www.youtube.com/watch?v=W0XGkS7zebo video at some point too. Though I have no clue whether that would really be possible. I haven't seen any software that actually incorporates the methods demonstrated. Looks like a fun way to quickly produce base models for further organic modelling though. It'd be even better with bezier and spline control options. As it stands, looks very intuitive for very basic modelling for further sculpting in other software. It would also be interesting to see what might be possible if various options for symmetry were added.
I'd be curious to know what you think of it if you watch the video Simon.
Correction, I think I found software using the code here
http://www-ui.is.s.u-tokyo.ac.jp/~takeo ... index.html I'm going to play with it to see if it might be complimentary. Feel free to do so yourself.