Flaming Sorceror

Show us your Curvy art here
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Simon
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Flaming Sorceror

Post by Simon »

The glowing curls were made in Curvy, the small sparks and flames were added in Flame Painter.

Glow2.jpg
Glow2.jpg (172.4 KiB) Viewed 433 times
Glow3.jpg
Glow3.jpg (62.04 KiB) Viewed 435 times
Lightmap used for glows, with Glow turned on in Object Properties Panel.
Grad4.jpg
Grad4.jpg (19.19 KiB) Viewed 434 times
mykyl
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Re: Flaming Sorceror

Post by mykyl »

That’s cool.
weswes
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Re: Flaming Sorceror

Post by weswes »

that is so neat!
moogaloonie
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Re: Flaming Sorceror

Post by moogaloonie »

Is this a new feature? I requested something similar once IIRC.
I'd still eventually like to see Curvy work more as a non-photorealistic standalone program. Always thought it would be perfect for people making 2D games but using 3D models, and for making things like icons, emojis, avatars... This effect would be useful for so many things!
Simon
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Re: Flaming Sorceror

Post by Simon »

This is actually a very old feature, "Glow" has been an option from a long time ago. My favorite use of this method is my Golem https://www.curvy3d.com/forum/viewtopic.php?f=35&t=2810
moogaloonie
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Re: Flaming Sorceror

Post by moogaloonie »

I may have mistakenly thought that this was post-processed or rendered in blender.
I initially assumed all of the gallery posts were directly from Curvy. Once I learned that many were rendered in blender I was no longer sure what could be done just in Curvy itself. Sometimes I think I can tell, sometimes I can't.
Simon
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Re: Flaming Sorceror

Post by Simon »

Everything on the first page of the gallery apart from "Mephit" and "Genie du Mal" are Curvy 3D Layered Screenshots (to output Ambient Occlusion) and then backgrounds added in Gimp.
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