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Flaming Sorceror

Posted: Thu Oct 20, 2022 4:16 pm
by Simon
The glowing curls were made in Curvy, the small sparks and flames were added in Flame Painter.

Glow2.jpg
Glow2.jpg (172.4 KiB) Viewed 11630 times
Glow3.jpg
Glow3.jpg (62.04 KiB) Viewed 11632 times
Lightmap used for glows, with Glow turned on in Object Properties Panel.
Grad4.jpg
Grad4.jpg (19.19 KiB) Viewed 11631 times

Re: Flaming Sorceror

Posted: Fri Oct 21, 2022 9:16 am
by mykyl
That’s cool.

Re: Flaming Sorceror

Posted: Fri Oct 21, 2022 2:48 pm
by weswes
that is so neat!

Re: Flaming Sorceror

Posted: Sat Oct 22, 2022 6:15 pm
by moogaloonie
Is this a new feature? I requested something similar once IIRC.
I'd still eventually like to see Curvy work more as a non-photorealistic standalone program. Always thought it would be perfect for people making 2D games but using 3D models, and for making things like icons, emojis, avatars... This effect would be useful for so many things!

Re: Flaming Sorceror

Posted: Sat Oct 22, 2022 7:13 pm
by Simon
This is actually a very old feature, "Glow" has been an option from a long time ago. My favorite use of this method is my Golem https://www.curvy3d.com/forum/viewtopic.php?f=35&t=2810

Re: Flaming Sorceror

Posted: Sun Oct 23, 2022 6:29 am
by moogaloonie
I may have mistakenly thought that this was post-processed or rendered in blender.
I initially assumed all of the gallery posts were directly from Curvy. Once I learned that many were rendered in blender I was no longer sure what could be done just in Curvy itself. Sometimes I think I can tell, sometimes I can't.

Re: Flaming Sorceror

Posted: Sun Oct 23, 2022 9:49 am
by Simon
Everything on the first page of the gallery apart from "Mephit" and "Genie du Mal" are Curvy 3D Layered Screenshots (to output Ambient Occlusion) and then backgrounds added in Gimp.