The glowing curls were made in Curvy, the small sparks and flames were added in Flame Painter.
Lightmap used for glows, with Glow turned on in Object Properties Panel.
Flaming Sorceror
Re: Flaming Sorceror
That’s cool.
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Re: Flaming Sorceror
Is this a new feature? I requested something similar once IIRC.
I'd still eventually like to see Curvy work more as a non-photorealistic standalone program. Always thought it would be perfect for people making 2D games but using 3D models, and for making things like icons, emojis, avatars... This effect would be useful for so many things!
I'd still eventually like to see Curvy work more as a non-photorealistic standalone program. Always thought it would be perfect for people making 2D games but using 3D models, and for making things like icons, emojis, avatars... This effect would be useful for so many things!
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Re: Flaming Sorceror
This is actually a very old feature, "Glow" has been an option from a long time ago. My favorite use of this method is my Golem https://www.curvy3d.com/forum/viewtopic.php?f=35&t=2810
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Re: Flaming Sorceror
I may have mistakenly thought that this was post-processed or rendered in blender.
I initially assumed all of the gallery posts were directly from Curvy. Once I learned that many were rendered in blender I was no longer sure what could be done just in Curvy itself. Sometimes I think I can tell, sometimes I can't.
I initially assumed all of the gallery posts were directly from Curvy. Once I learned that many were rendered in blender I was no longer sure what could be done just in Curvy itself. Sometimes I think I can tell, sometimes I can't.
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Re: Flaming Sorceror
Everything on the first page of the gallery apart from "Mephit" and "Genie du Mal" are Curvy 3D Layered Screenshots (to output Ambient Occlusion) and then backgrounds added in Gimp.