Dark Hero

Show us your Curvy art here
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Simon
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Location: Kingston Upon Thames, U.K.
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Dark Hero

Post by Simon »

I wanted to revisit the superhero genre with a modern style costume. I joined the model sections together for posing, before exploding the parts out again for texturing. I made a lot of use of the "View/Panels/Texture Placement" settings.

Rendered in Blender
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White in Blender
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Sculpted and Textured in Curvy.
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Basemesh sketched in Curvy.
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For the main suit texture I make a simple model, rendered as a depth map and cropped out a tiling piece.
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weswes
Posts: 113
Joined: Fri Aug 26, 2016 3:05 am

Re: Dark Hero

Post by weswes »

wow, that texturing is really good. rendered as a depth map you say...hmmm I will have to try that.
Simon
C.E.O.
Posts: 2302
Joined: Wed Dec 01, 2004 8:13 am
Location: Kingston Upon Thames, U.K.
Contact:

Re: Dark Hero

Post by Simon »

I used Layered Screenshot to get the ambient occlusion, and switched to Z-Depth on the camera panel to save the Depth info.
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