This was head sculpting practice, with the rest of the character and scene inspired by watching Cursed. I also had a better try at the hands in this one.
To make the string lace in and out of the eyelets I used a 4.1 feature that lets you Soft Move a curve of mesh towards or away from the camera when you hold shift.
Rendered in Blender
White render in Blender
Finished sculpt in Curvy
Basemesh parts sketched in Curvy
Show us your Curvy art here
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