Dragons - Curvy 3D 4.0

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Dragons - Curvy 3D 4.0

Post by Simon »


I used 4.0's warp features to fit the scales and pose the dragon. I also added some new tools to help select parts of a large mesh and detach them. This meant I could work with the whole 2 million poly dragon, and then split it up into parts for different materials.

This was quite light on sculpting, I used Curvy's displacement maps to add muscles to the limbs. The head needed a bit of hand-sculpting.

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Re: Dragons - Curvy 3D 4.0

Post by mykyl »

I really like that.
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Re: Dragons - Curvy 3D 4.0

Post by granada »

Great detail on that model

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Re: Dragons - Curvy 3D 4.0

Post by MarkCori »

Such an inspiring piece Simon!
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Re: Dragons - Curvy 3D 4.0

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