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Cannibal

Posted: Thu Nov 25, 2010 8:08 pm
by Simon
Character for a platform game. The middle character is at normal in-game resolution.

Image

Posted: Sat Nov 27, 2010 3:46 am
by sculptor
creepy
i suppose there are not many other
characters left in the game :lol:

Posted: Sat Nov 27, 2010 1:21 pm
by Simon
These guys are the least of your worries, but they do have a taste for heroes :) I'll be posting more as I do them.

I've hacked in a bit of animation and rendering to the back end of Curvy so I can render out a walk-cycle, not sure whether that will hit the main program any time soon, will take some time to mature.

Posted: Sun Nov 28, 2010 12:54 am
by Simon
My first go at animating him (With a custom Curvy plugin), rendered with ambient occlusion in an experimental renderer.

Image

Posted: Sun Nov 28, 2010 3:10 pm
by mykyl
That is brilliant Simon. I am currently doing three quarter views anims for a bunch of characters for the new game and am getting kind of frustrated at it all. lol.

Looks good.

Mike

Posted: Mon Nov 29, 2010 7:55 am
by Simon
A little bit of movement helps show off the shape of the model - even fairly simple "puppet" type motion. The IK stuff should come in handy making normal poses too. I'm also planning on adding a centre of gravity marker too so it is easier to make natural looking standing poses.

Hopefully after making a set of animation for this game I'll have a fairly good idea of what tools I need to polish up to make Curvy into a handy sprite generator. I'm more interested in adding smart puppet tools than a full keyframe/curve graphs system like heavier apps.

Posted: Tue Nov 30, 2010 10:36 pm
by kenmojr
Looks good....

Posted: Sun Dec 05, 2010 9:03 am
by Mr.Nemo
Looks real good Simon. I plan to start using Curvy on my laptop more once I get a desk. Currently, my monitor is sitting on a speaker box and my mouse on another whilst sitting on the floor. Quite painful and with this sitting pose, I can expect to get no work done for any long periods of time. Great work on your character as well as the animation. I like it puppet style.

Posted: Fri Dec 10, 2010 2:25 pm
by bigH
this is so cool :)

Posted: Fri Dec 10, 2010 7:08 pm
by Simon
I'm slowly adding more generic animation features. As well as the walk cycle I now have simple keyframe interpolation. I suspect I am now far more limited by my raw animation skills than by the technicalities of expressing that animation in Curvy.

Posted: Fri Dec 10, 2010 10:03 pm
by Mr.Nemo
Very intriguing. Can't wait to see more expamples.

Posted: Sat Dec 11, 2010 3:55 pm
by Simon
Image

Posted: Sat Dec 11, 2010 9:17 pm
by bigH
super - wish I could use it in DazStudio :)