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Posted: Mon Jan 25, 2010 3:21 am
by sculptor

direct from curvy beta 2.12
i used curvy like a sprite generator (blue screening)

built from some fairly random lathes, quick merged
then worked on it in model-mirror mode with widgit expand tool.
curvy mapped with a pattern.
used a light-metal base light
i didn't smooth the model, preferring slightly rough edges
i kept the claws separate to keep them at high resolution.

with this figure i thought curvy produced a better image than a renderer
(the high resolution image version is cool)

Posted: Mon Jan 25, 2010 8:28 am
by Simon
I like the 45 degree angle one the best (middle, top row), shows off the model outline well.

I've just been sketching a bunch of enemy sprites for my Flash demo, this brute looks rather similar to my 'tank' unit :) I was going to use a pure profile view for the enemies - but looking at this makes me want to use a few angles of rotation to fake a walk cycle instead.

You can screenshot as TGA to get an alpha channel (if you don't want to cut out the bluescreen background by hand) (Although for my sprites I just used a black background and selected it out)

Posted: Tue Jan 26, 2010 12:50 am
by sculptor
thanks for reminding me about the tga :oops:
saves a lot of work :)
here's a little animation with some particles