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Abstract Head
Posted: Sun Jan 17, 2010 10:41 am
by Simon
I sketched this head to help with some raytracing experiments. It looks a bit like you might see in a sculpture gallery. Much faster to sculpt stylised than realistic
![Image](http://www.curvy3d.com/gallery/albums/userpics/statue.jpg)
Posted: Sun Jan 17, 2010 2:45 pm
by sculptor
i really like this.
and it mimics well the way sculpture is presented in a gallery.
I could use this technique in my portfolio.
do you by any chance remember the settings you used for the render ?
Posted: Sun Jan 17, 2010 3:28 pm
by Simon
This was 2 lights + background lighting
Light 1) Front left above, quad object set to be a meshlight in yafaray, about the same size as the head. Power 20, samples 64
Light 2) Behind right, another quad meshlight double the size, pale blue colour and Power 8, samples 64.
Background (ambient light), Gradient in yafaray, horizon black, top blue, bottom brown. power 1
Render Settings:
Pathtracing. "Use Background" button checked to add the ambient.
AA passes 8
AA samples 8
AA inc samples 16
I am going to keep trying different lighting rigs until I get one I really like that I can quickly reuse on new models.
Posted: Mon Jan 18, 2010 2:00 am
by sculptor
thanks for that, most useful
![Smile :)](./images/smilies/icon_smile.gif)