Border Guard
-
- C.E.O.
- Posts: 2582
- Joined: Wed Dec 01, 2004 8:13 am
- Location: Kingston Upon Thames, U.K.
- Contact:
Border Guard
I painted this little guy in Curvy 2, he has colour, specular and bump maps painted up (roughed out!) and he was posed using Curvy 2.0 bones.
I am going to touch up the texture map, and see if I can get him running around in my game engine - which is why he is lo-poly.
Here is a timelapse video of painting soldier.
I am going to touch up the texture map, and see if I can get him running around in my game engine - which is why he is lo-poly.
Here is a timelapse video of painting soldier.
Last edited by Simon on Sat Dec 12, 2009 10:43 pm, edited 4 times in total.
-
- Curvy3D Professional
- Posts: 795
- Joined: Mon Nov 24, 2003 8:34 pm
- Location: nc usa and http://artnutz.us/
-
- C.E.O.
- Posts: 2582
- Joined: Wed Dec 01, 2004 8:13 am
- Location: Kingston Upon Thames, U.K.
- Contact:
Thanks
I've posted a timelapse video of painting soldier.
All the texturemap for the guy is on one image, and the gun texture is a different image. I have a different tool to actually create lo-poly models and unwrap their UV coordinates (It is not user friendly but suits my needs - a long way from being added into Curvy!).
I've posted a timelapse video of painting soldier.
All the texturemap for the guy is on one image, and the gun texture is a different image. I have a different tool to actually create lo-poly models and unwrap their UV coordinates (It is not user friendly but suits my needs - a long way from being added into Curvy!).
Right. I personally do not need another low poly program. To see it in a program such as Curvy, seems to tedious or not what the program is designed for. Maybe SOME small manipulation but not a main feature. Perhaps just enough to correct small mesh issues and what not.
C is missing : Scream's pain of Clicking dost my Keyboard a Thinkin'. I need a new Laptop.