Page 1 of 1

Jan. models

Posted: Tue Jan 20, 2009 9:32 am
by bigH
model Curvy 3D - render Bryce - love to see what you are doing !

Image

Posted: Wed Jan 21, 2009 9:06 am
by Simon
Lovely render, Curvy the potter's friend :)

Posted: Wed Jan 21, 2009 3:14 pm
by Simon
I liked this so much I made my own pottery image:

http://www.curvy3d.com/forum/viewtopic.php?p=11649

cheers :)

Posted: Fri Jan 23, 2009 6:52 pm
by bigH
back at you -

Image

Posted: Sat Jan 24, 2009 12:57 pm
by Simon
I like the candlestick - it renders out very richly.

Posted: Sat Jan 24, 2009 3:08 pm
by bigH
thank you - a Curvy3D test

Image

Posted: Sat Jan 24, 2009 7:39 pm
by Simon
This one will work really well as a smooth inflate - the bird shape is quite smooth and all the richness can come from the outline and texture.

At the moment it looks a bit flat and lumpy - Might be improved by using the soft highlight map for the highlight and setting the highlight to use the same colour map as the main texture to give a feather-sheen rather than a plastic highlight.

Hmm... should I see this as a challenge to make a birdie in Curvy2 :)

Posted: Sat Jan 24, 2009 10:26 pm
by bigH
Simon wrote:This one will work really well as a smooth inflate - the bird shape is quite smooth and all the richness can come from the outline and texture.

At the moment it looks a bit flat and lumpy - Might be improved by using the soft highlight map for the highlight and setting the highlight to use the same colour map as the main texture to give a feather-sheen rather than a plastic highlight.

Hmm... should I see this as a challenge to make a birdie in Curvy2 :)
Good ideas - will give it a try
A challenge for you - ok :wink:

Posted: Sun Jan 25, 2009 1:38 am
by bigH
Curvy 3D bird test 2

Image

Posted: Sun Jan 25, 2009 7:06 am
by Simon
Nice one! I see you posted this to Daz too, and they like it :)

Posted: Mon Jan 26, 2009 11:23 am
by bigH
Who do - model in Curvy 3D - render in Bryce

Image

Posted: Mon Jan 26, 2009 4:08 pm
by Simon
This one would work well done in layers.

eg: Inflate a head blob, then from a separate image inflate the ears, and from a separate image again inflate the nose.

The mouth might need some warping/dragging, and the teeth can be separate lathes.

Posted: Mon Jan 26, 2009 6:56 pm
by bigH
sounds good - thank you :)

Posted: Thu Jan 29, 2009 6:38 pm
by bigH
New Spaceship - rendered in Mojo

Image