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standard modelling excersise. Updated X2

Posted: Sun May 01, 2005 12:26 pm
by mykyl
Well I thought it was about time I tried to create a full creature top to bottom using standard box modelling techniques.

Its unfinished but it taught me a lot. Done in Truespace then rendered in Carrara. I need to sort out the fact that he is unbalanced... Tilts too far back. need to be leaning forward just a bit. Also bring his legs back a bit further.

840 polys without subdividing.

Image

Cheers

Mike R

Posted: Sun May 01, 2005 12:41 pm
by bigH
like it - cheers
happy may day

Posted: Sun May 01, 2005 6:22 pm
by Mr.Nemo
Nice. Pretty cool. Hey rocky its bullwinkle!

Posted: Sun May 01, 2005 9:54 pm
by granada
Cool,like it a lot :D

dave

Posted: Tue May 03, 2005 7:42 pm
by mykyl
Playing with bones and posing the moose in Truespace. Other details to add like disturbed snow etc.

Image

Cheers

Mike R

Posted: Tue May 03, 2005 11:54 pm
by Monsoon
Most excellent Mykyl.....you conquered the box!! I got Poser 6 recently. I'm thinking about taking a Curvy figure in there and see if I can Poserize it. Keep up the exercise folks.......( I wish I could say that about my body lol....). It's been digitally atrophied it feels.....


I gotta couple comin' down the pike I think you may enjoy.....

Posted: Wed May 04, 2005 12:09 am
by mykyl
Thanks for the comments folks. Truespace is going up in my estimation the more I play with it. If the render engine was better than Carrara then maybe I would stick with it. Very easy to setup the bones and set constraints etc. I do have a plugin to render through Virtualight with truespace so may try that out.

I like the fact that as you work it puts the tools that are relevant to what you are currently doing into a group ready to be used. Very neat and quick.

Cant wait to see what animation improvements have been made for v7.

Cheers

Mike R

Posted: Mon May 09, 2005 2:54 am
by mykyl
Still playing around.

Image

Cheers

Mike R

Posted: Mon May 09, 2005 6:47 am
by bigH
looking good - keep it up :)

Posted: Mon May 09, 2005 11:22 am
by Mr.Nemo
I wish I could do bones. For some reason, they elude me!

Posted: Mon May 09, 2005 11:17 pm
by mykyl
What programme do you use Mr Nemo?

Cheers

Mike R

Posted: Wed May 11, 2005 9:34 pm
by Mr.Nemo
3d max 5-6-7. More or less 5 and 6. With character studio.

Posted: Wed May 11, 2005 9:48 pm
by mykyl
Doh. You did say before. lol.

Dan would be the person to ask about that i think.

Mike R

Dogwaffle?

Posted: Wed May 18, 2005 4:32 pm
by donfelipe
mykyl wrote:Still playing around.

Image

Cheers

Mike R
were the leaves/flowers done with Dogwaffle?

Neat moose. Here's a graphical challenge: what do you get when a moose falls into a puddle of molten chocolate?

Posted: Wed May 18, 2005 4:37 pm
by donfelipe
Mr.Nemo wrote:I wish I could do bones. For some reason, they elude me!
I played with TrueSpace 3/4/5/6 a while, didn't go as far as doing bones.

Played a lot with Carrara and wrote a bunch of tutorials on bones too:
http://www.thebest3d.com/carrara

In particular, here are some on setting up IK and animating with them. What you learn with IK on geometry is also useful when dealing with bones (which typically use IK as well).
http://www.carrarastudio.com/tutorials/

I also have some tutorials for uv map painting with Dogwaffle over Carrara and other 3D stuff:
http://www.thebest3d.com/dogwaffle/tuts

Grab the free version 1.2 to try it. Works well with Curvy for adding detail to the various maps
http://www.thebest3d.com/dogwaffle/free