Playing about with Curvy map on this to see how much detail can be done. quite a lot and with bump on top of it it is quite effective . The poly count was high for export so I'll try and create a normal map in xnormal to go on a lower resolution.
Added the ambient occlusion as well.
Here's some pics of a reduced object from Curvey (12000 polys) and I converted the displacement map (curvey map ) to a normal map in Xnormal.
One is rendered in carrara and the other I tested in iclone both with good results.
Carrara render Reduced poly Quadbot in Carrara (12k polys) by gssev, on Flickr
iclone