Grid based texture utility
Posted: Thu May 20, 2021 2:36 am
link to online utility:-
https://sculptorsjb.pythonanywhere.com/ ... iles4u.htm
This is a little utility I wrote for producing textures based on grids.
Which I would like to share with the community and it is free to use.
It is based on my experience that straight lines can be used to produce nice sharp curves in 3D renders.
The utility uses a few tricks to draw sharp non anti-aliased lines on the browser canvas.
I use it in curvy for texture maps including displacement. And also in bryce3d renderer.
Because the lines are sharp it makes it easy to select, fill and modify the texture in a paint program.
Scaling the texture and altering projection methods gives one the ability to produce anything from fine graphite
texture to large scale buildings with windows.
It is now part of my regular tool chain for a wide variety of uses.
And i thought it may be useful for others.
The more you play with the utility's various outputs the more you can appreciate it.
I thought putting this in the tutorial section would probably be best place especially for newcomers.
https://sculptorsjb.pythonanywhere.com/ ... iles4u.htm
This is a little utility I wrote for producing textures based on grids.
Which I would like to share with the community and it is free to use.
It is based on my experience that straight lines can be used to produce nice sharp curves in 3D renders.
The utility uses a few tricks to draw sharp non anti-aliased lines on the browser canvas.
I use it in curvy for texture maps including displacement. And also in bryce3d renderer.
Because the lines are sharp it makes it easy to select, fill and modify the texture in a paint program.
Scaling the texture and altering projection methods gives one the ability to produce anything from fine graphite
texture to large scale buildings with windows.
It is now part of my regular tool chain for a wide variety of uses.
And i thought it may be useful for others.
The more you play with the utility's various outputs the more you can appreciate it.
I thought putting this in the tutorial section would probably be best place especially for newcomers.