I can't really overstate the power of this curvy feature.
It is the fastest way i know of forming a basic mesh for a human type figure.
1 - draw a line
2 - set its resolution to max
3- use warp inflate tool to shape it
(do it gently and you'll see the muscles magically appear)
![Image](http://www.banjosculptor.info/rp1.jpg)
how you develop the figure is up to you,
but if you can draw a stickman
you can make a humanoid mesh.
WOW
![Exclamation :!:](./images/smilies/icon_exclaim.gif)
can it get simpler than that ?
![Image](http://www.banjosculptor.info/rp2.jpg)
edit: update to show hands using same method
![Image](http://www.banjosculptor.info/scm.jpg)
add a curvy map and a bit of lighting to your basic mesh
and you are on your way.