Search found 1637 matches

by Simon
Fri Aug 28, 2009 10:34 am
Forum: Gallery
Topic: Twi light years
Replies: 3
Views: 12857

That is a lovely use of texturing, colour and curvy maps working well together.
by Simon
Fri Aug 28, 2009 10:33 am
Forum: Gallery
Topic: Butterfly Created in Curvy3d Demo
Replies: 5
Views: 19206

Looks pretty.

Where did you get the Demo Version? - I don't recognise the "Demonstration By M.S.H" text.
by Simon
Wed Aug 26, 2009 7:57 am
Forum: Tutorials
Topic: Curvy's best kept secret ?
Replies: 4
Views: 18422

I love that robot :)

Lofts are rather undeveloped compared to lathes/lines - I am glad you have had some success with them!
by Simon
Wed Aug 26, 2009 7:55 am
Forum: Tutorials
Topic: help tut
Replies: 33
Views: 117351

I would be happy to host this on curvy3d.com too!
by Simon
Mon Aug 10, 2009 7:48 am
Forum: Gallery
Topic: UV mapping problems
Replies: 7
Views: 25150

You should not need to re-UV map it, just pick a texture to use in the other app. Curvy should save out the UVs with the model in OBJ and 3DS formats.
by Simon
Wed Aug 05, 2009 8:58 pm
Forum: Gallery
Topic: Traditional sculpture (Cardinal John Henry Newman)
Replies: 9
Views: 32505

For example...
viewtopic.php?t=1805

To get the strong highlight on the top of the picture in this thread, I painted a white arc in the lightmap I used for the highlight like this:

Image
by Simon
Tue Aug 04, 2009 8:18 pm
Forum: Gallery
Topic: Traditional sculpture (Cardinal John Henry Newman)
Replies: 9
Views: 32505

You can paint your own lighting, just start with a square image 256 or 512 in size and imagine shading a big ball that fills the square up to the edges. Then right click on one of the Curvy Lights to choose your new image to use as lighting. This way you can adjust backlighting, highlights, and colo...
by Simon
Thu Jul 23, 2009 9:09 pm
Forum: Gallery
Topic: The Cat (using a script extension with curvy 1.5)
Replies: 18
Views: 76510

The pure sculpture forms (eg: fighd.jpg) would look really nice rendered out with proper soft lighting, shadows, reflections. It would show off the form better.

Do you use other apps that can do that?
by Simon
Wed Jul 22, 2009 6:34 am
Forum: Gallery
Topic: getting to know curvy
Replies: 2
Views: 11812

Thanks for your first impressions, I hope to resolve several of these issues in Curvy2. In general Curvy1.5 is good for building up lots of simple primitives, but less good for detailed surface editing (compared to other apps available now). General discussion for the future can go here (and if you ...
by Simon
Tue Jul 21, 2009 6:23 pm
Forum: Curvy 3D New Features
Topic: Points and line tools in next version?
Replies: 7
Views: 24071

I realised we needed a simpler way to join two objects, so I added the Merge tool which does the whole job automatically. I wouldn't go back to mesh editing myself now ;)
by Simon
Mon Jul 20, 2009 6:58 am
Forum: Curvy 3D New Features
Topic: Points and line tools in next version?
Replies: 7
Views: 24071

If you mean the mesh editing tools, I have decided to focus on 'sculpting' rather than 'mesh editing' with Curvy - there are many other apps that do vertex/line/poly modelling and you can easily export to/from these with Curvy to use those kinds of tools.
by Simon
Mon Jul 13, 2009 8:11 pm
Forum: Gallery
Topic: Tribute to Degas
Replies: 3
Views: 12496

Lake is a lovely happy picture :)
by Simon
Fri Jul 10, 2009 10:37 pm
Forum: Gallery
Topic: spide (making rapid animated x meshes)
Replies: 1
Views: 9589

That is great! Nice tip on fragmotion too :)
by Simon
Fri Jul 10, 2009 10:35 pm
Forum: Gallery
Topic: breakaway
Replies: 3
Views: 18338

I think the selection cross should be on a visibility toggle in the view options (but it might not be setup to do that yet)
by Simon
Fri Jul 10, 2009 10:33 pm
Forum: Gallery
Topic: sleep sweetly sleep
Replies: 18
Views: 66299

Aha, you could use a image that never actually goes to black, then use an alpha in the texture map to cut-out the edges (Like I did in the football helmet example)