Search found 1638 matches

by Simon
Thu Jan 04, 2024 7:39 pm
Forum: Gallery
Topic: Orc Swordsman
Replies: 0
Views: 2944

Orc Swordsman

Orc2.jpg
Orc2.jpg (158.88 KiB) Viewed 2944 times
Grey.jpg
Grey.jpg (89.42 KiB) Viewed 2943 times
by Simon
Wed Jan 03, 2024 5:15 pm
Forum: Gallery
Topic: Punk
Replies: 0
Views: 3006

Punk

Punk.jpg
Punk.jpg (94.12 KiB) Viewed 3006 times
PunkG.jpg
PunkG.jpg (78.06 KiB) Viewed 3005 times
by Simon
Tue Jan 02, 2024 2:05 pm
Forum: Gallery
Topic: Anime Scifi Girl
Replies: 0
Views: 3025

Anime Scifi Girl

Another attempt at an anime style head

Anime.jpg
Anime.jpg (94.28 KiB) Viewed 3025 times
Grey.jpg
Grey.jpg (45.46 KiB) Viewed 3023 times
by Simon
Tue Jan 02, 2024 10:38 am
Forum: Gallery
Topic: Orc
Replies: 1
Views: 1813

Re: Orc

Pad.jpg The shoulder pad is a Loft object: drawing a straight line, then an upside down U shape to make the Loft. Then added Thickness in object properties panel. Next, Pull Brush with a pointed brush shape to pull out spiky shapes. Duplicate the shape to add another layer to the pad. Finally add a...
by Simon
Sun Dec 31, 2023 11:52 pm
Forum: Gallery
Topic: Orc
Replies: 1
Views: 1813

Orc

Orc.jpg
Orc.jpg (136.48 KiB) Viewed 1813 times
Grey.jpg
Grey.jpg (112.1 KiB) Viewed 1812 times
by Simon
Sat Dec 30, 2023 9:24 pm
Forum: Gallery
Topic: Warrior
Replies: 0
Views: 2711

Warrior

Using "Mesh/Fit To... /Drop to Surface", and detailing with spheres and slabs using Reverse Surface to make them look like cut outs rather than extrusions.

Also added extra highlights by duplicating surfaces and using "Glow" mode to add a second additive layer to the material.

War.jpg
War.jpg (104.76 KiB) Viewed 2711 times
Grey.jpg
Grey.jpg (64.81 KiB) Viewed 2709 times
by Simon
Sat Dec 30, 2023 10:43 am
Forum: Gallery
Topic: Fighter Jet
Replies: 0
Views: 2766

Fighter Jet

Screenshot.jpg
Screenshot.jpg (47.99 KiB) Viewed 2766 times
On the left the SubD mesh, I only had to model half and used object symmetry.
Screenshot 2023-12-30 104033b.jpg
Screenshot 2023-12-30 104033b.jpg (30.85 KiB) Viewed 2765 times
by Simon
Thu Dec 28, 2023 7:48 pm
Forum: Gallery
Topic: Cyborg
Replies: 0
Views: 3017

Cyborg

Cyb1s.jpg
Cyb1s.jpg (218.44 KiB) Viewed 3017 times
T1.jpg
T1.jpg (92.32 KiB) Viewed 3016 times
Cyb1X.jpg
Cyb1X.jpg (234.43 KiB) Viewed 3014 times
G.jpg
G.jpg (126.39 KiB) Viewed 3008 times
by Simon
Tue Dec 19, 2023 5:50 pm
Forum: Gallery
Topic: Barbarian Caster
Replies: 0
Views: 7755

Barbarian Caster

Seeing how far I can get using primitives instead of sculpting

Barb1.jpg
Barb1.jpg (67.68 KiB) Viewed 7755 times
by Simon
Sun Nov 26, 2023 7:26 pm
Forum: General Discussion
Topic: Merging Sculpted Primitives
Replies: 2
Views: 6067

Re: Merging Sculpted Primitives

I think Curvy had problems working out the overlap to weld to parent. In these cases you can cut parts of the meshes out with the lasso tool, Mesh/Join them, and use Mesh/Stitch Holes to join them together. Voxel Merging will create meshes with a number of triangles proportional to the surface area ...
by Simon
Fri Nov 17, 2023 10:44 pm
Forum: General Discussion
Topic: Clay brush does not work correctly along the X axis.
Replies: 7
Views: 21487

Re: Clay brush does not work correctly along the X axis.

Very curious - thanks for the update, will investigate.
by Simon
Fri Nov 10, 2023 6:03 pm
Forum: Curvy 3D New Features
Topic: Animation
Replies: 6
Views: 17015

Re: Animation

You can now export to gltf format, which can load animated models into game engines like Unreal.
by Simon
Fri Nov 10, 2023 1:44 pm
Forum: General Discussion
Topic: Clay brush does not work correctly along the X axis.
Replies: 7
Views: 21487

Re: Clay brush does not work correctly along the X axis.

I recommend sculpting with "Mirror Sculpt" turned off for Clay and Flatten brushes - then use "Mirror [Ctrl+M]" to make the object symmetrical.

I will continue working on a fix for "Mirror Sculpt", but it won't be soon.
by Simon
Fri Nov 10, 2023 1:18 pm
Forum: General Discussion
Topic: Clay brush does not work correctly along the X axis.
Replies: 7
Views: 21487

Re: Clay brush does not work correctly along the X axis.

It seems to be linked to "Mirror Sculpt" mode. I will investigate - thanks for the bug report!