Search found 499 matches

by sculptor
Mon Jul 13, 2009 10:44 pm
Forum: Gallery
Topic: Tribute to Degas
Replies: 3
Views: 12551

Yes I was happy when I made it.
I had just forced myself to go for a walk around the local reservoir.
And I thought I'll try to capture the feelings I got, as soon as i get back, using curvy.
by sculptor
Mon Jul 13, 2009 10:26 pm
Forum: Gallery
Topic: sleep sweetly sleep
Replies: 18
Views: 66457

I think one of the answers for working with the new curvy is to have some simple shapes available. for example http://homepages.tesco.net/sculptor/abox.obj which is a simple box (only 12 faces ) This i use for cutting off the back of inflates (make sure they have mirrored backs to stop surface break...
by sculptor
Mon Jul 13, 2009 2:34 pm
Forum: Gallery
Topic: Tribute to Degas
Replies: 3
Views: 12551

The Lake
Image
by sculptor
Sun Jul 12, 2009 12:47 am
Forum: Gallery
Topic: Tribute to Degas
Replies: 3
Views: 12551

Tribute to Degas

Image


Using curvy as a painting/drawing canvas
based on a Degas original

Edit: remade
by sculptor
Fri Jul 10, 2009 6:57 pm
Forum: Gallery
Topic: spide (making rapid animated x meshes)
Replies: 1
Views: 9638

spide (making rapid animated x meshes)

Curvy is superb at making quick meshes for animation. Mesh quickly constructed in curvy. imported into fragmotion skeleton drawn then skinned using auto assign in fragmotion right click in animations panel and selected new double click this animation to bring up keys set up four poses using animatio...
by sculptor
Fri Jul 10, 2009 10:16 am
Forum: Gallery
Topic: breakaway
Replies: 3
Views: 18379

some imported meshes seem to be in an "unwelded" state, then curvy map slider implodes /explodes them. I wish i could capture them with some quality to an avi because they are quite beautiful to watch in real time. 8) p.s. sometimes when screen capturing i would like to get rid of the red selection ...
by sculptor
Tue Jul 07, 2009 8:34 pm
Forum: Gallery
Topic: breakaway
Replies: 3
Views: 18379

breakaway

Image
direct from curvy beta
by sculptor
Tue Jul 07, 2009 6:26 pm
Forum: Gallery
Topic: land of plenty
Replies: 2
Views: 11346

land of plenty

Image
direct from curvy beta (except for vignette )
by sculptor
Tue Jul 07, 2009 12:38 am
Forum: Gallery
Topic: sleep sweetly sleep
Replies: 18
Views: 66457

THE NOSE (using beta) one of the most difficult things i find with curvy is modeling the human nose. Here is one very simple answer http://homepages.tesco.net/sculptor/bead.bmp (a bmp image of picture below) relief inflate with a z value of about 0.8 (these values can be played with) use a smooth of...
by sculptor
Sat Jul 04, 2009 3:29 am
Forum: Gallery
Topic: sleep sweetly sleep
Replies: 18
Views: 66457

for those interested here is an inflate of just a photograph of the laurana sculpture. notice how the shadows on the face distort the inflate. These areas of the photograph would have to be brightened to gain any success. http://homepages.tesco.net/sculptor/dist.jpg here it is greatly improved (but ...
by sculptor
Sat Jul 04, 2009 2:56 am
Forum: Gallery
Topic: sleep sweetly sleep
Replies: 18
Views: 66457

untouched mesh produced by combining our depth map with abstract gradients in a paint program :- this method automatically saves the effort of tidying up back edges http://homepages.tesco.net/sculptor/vcl.jpg depth map based on a 3dscan by visual computing lab of Ippolita Sforza bust by Francesco La...
by sculptor
Fri Jul 03, 2009 12:57 am
Forum: Gallery
Topic: helicopter "pinch" modelled
Replies: 3
Views: 20822

helicopter "pinch" modelled

direct and untouched from beta http://www.banjosculptor.info/pinch2.jpg one of the delightful effects of the new beta curvy auto-inflate is when black lines are thin and "unfinished" (rather like lost and found lines in classical drawing) http://www.banjosculptor.info/pinch.jpg This is the image tha...
by sculptor
Thu Jul 02, 2009 6:27 am
Forum: Gallery
Topic: Character Test: WIP
Replies: 2
Views: 10812

looking good

I love to see curvy used this way


8)
by sculptor
Thu Jul 02, 2009 6:07 am
Forum: Gallery
Topic: sleep sweetly sleep
Replies: 18
Views: 66457

experiment using one of meshlabs samples to create a depth map
then applying a gamma tone curve in a paint program to spread the mid tones around the centre point of the histogram
This resulted in more realistic meshes when relief inflated



Image
by sculptor
Thu Jul 02, 2009 2:38 am
Forum: Gallery
Topic: abstract texture study
Replies: 2
Views: 10655

abstract texture study

direct from beta

Image


I am exploring different ways of using the new tools in the beta
and having fun along the way :D