Search found 1688 matches
- Wed Apr 17, 2024 9:25 pm
- Forum: Tutorials
- Topic: Fit to Surface - Curving Slabs
- Replies: 1
- Views: 11690
Re: Fit to Surface - Curving Slabs
Some more examples of Fit to Surface. The orange box is the source area - you should put the child objects inside this box. The target object is best as a Lathe - as it will setup the UVs correctly for fitting the children into. It is as if the orange box shows you where 0-1 UV area is fit to. 1.png...
Re: AK47
M4 Carbine with M203 Grenade Launcher
- Thu Apr 11, 2024 6:48 pm
- Forum: Gallery
- Topic: Blossom Warrior
- Replies: 0
- Views: 14308
- Mon Apr 08, 2024 12:08 pm
- Forum: Gallery
- Topic: Scifi Woman
- Replies: 0
- Views: 13727
Scifi Woman
Trying a new outfit technique. Used Lazy Brush to paint the details on her suit, then blurred the lines in a 2D paint program to use as a bumpmap.
Outfit details all from bumpmap - no sculpting required on her suit.
Outfit details all from bumpmap - no sculpting required on her suit.
- Fri Apr 05, 2024 7:13 pm
- Forum: Tutorials
- Topic: Fit to Surface - Curving Slabs
- Replies: 1
- Views: 11690
Fit to Surface - Curving Slabs
Another tip for bending Slabs. Delete the back and sides of the slab before you subdivide. Then use Mesh/Relax to spread the points evenly on the new 2D surface. Then use Mesh/Thicken to add depth to the object with a very neat and clean looking bevel on the edge. SlabBend.jpg Mesh/Deform/Fit to Sur...
- Fri Apr 05, 2024 10:54 am
- Forum: Tutorials
- Topic: Drop to Surface
- Replies: 0
- Views: 13819
Drop to Surface
In the perspective view line up the viewpoint over the piece you want to drop. Then use Mesh/Fit To/Drop to Surface (of Visible objects) Note that I used Subdivide without smoothing to increase the mesh density of the dropped part, and after it dropped a little to far I just used the move tool, hold...
- Fri Mar 29, 2024 10:02 pm
- Forum: Tutorials
- Topic: Ice Cream Cone
- Replies: 0
- Views: 13962
Ice Cream Cone
Using Curvy maps for the cone and flake, and Brush Strokes for the ice cream (I used Curve/Curve Symmetry to make the ice cream cross section)
- Thu Mar 28, 2024 10:17 pm
- Forum: Tutorials
- Topic: Hair using Curvy Maps
- Replies: 1
- Views: 9372
Hair using Curvy Maps
Older.jpg Quick (20 minutes) Head sculpt with Curvy Mapped hair Hair is one of the included maps in your Documents\Curvy3D\Maps The hair shapes are Lathes, and the quiff is Line objects. No sculpting required. The hair without Curvy map HairShapes.jpg Curves for the hair objects HairCurves.jpg I al...
- Sat Feb 24, 2024 12:38 pm
- Forum: Tutorials
- Topic: Painting Models
- Replies: 0
- Views: 14254
Painting Models
There are two options for painting. You can either use the Sculpting Paint Brush and colour the surface by vertex colours, or you can use the Texture Paint Brush and paint onto a 2D texture that is wrapped around your model. Vertex Colour painting is handy as you don't need to setup UV coordinates o...