Search found 1638 matches

by Simon
Fri Jan 22, 2010 8:23 am
Forum: Gallery
Topic: Red Green and View
Replies: 2
Views: 11672

Great design - I wonder if this is breaking new ground for Bryce (A landscape renderer without a landscape!)
by Simon
Thu Jan 21, 2010 11:00 pm
Forum: Tutorials
Topic: froggy
Replies: 1
Views: 10497

I love the lumpy bark like shapes here - melted and crusty. I guess the fine detail is a bryce texture? The surface triggers a lot of of ideas - Elaborate shells would be easy with curvy maps.
by Simon
Thu Jan 21, 2010 10:54 pm
Forum: Gallery
Topic: petfood (another album cover)
Replies: 3
Views: 13665

Someone say Jellyfish? A luminescent sculpt :)
by Simon
Thu Jan 21, 2010 10:52 pm
Forum: Gallery
Topic: Sharks
Replies: 1
Views: 10001

Sharks

Simple draw, merge and sculpt to make some sharks.

Image

The fins were simple 2 line lathes, converted to mesh (press k) and then flattened by scaling while holding down 'X' to lock the scaling to the X-Axis.
by Simon
Thu Jan 21, 2010 8:12 am
Forum: Tutorials
Topic: complex cross sections made easy in curvy beta
Replies: 6
Views: 25514

At the moment you need to export obj to another app for retopology (eg: MeshLab).

Painting with textures is on the wishlist for Curvy, would love to get it in for v3 perhaps! Got to finish v2 first :)
by Simon
Thu Jan 21, 2010 8:04 am
Forum: Gallery
Topic: CD album cover
Replies: 6
Views: 21750

I know my ATI card has separate gamma/colour settings for 3D and normal 2D applications - so it is possible they are setup differently? I like the new chains, I thought you had carefully linked up some Curvy Lines, but Image Inflate makes sense! I love the pattern objects, the mixture of smoohtly ro...
by Simon
Tue Jan 19, 2010 12:37 pm
Forum: Gallery
Topic: CD album cover
Replies: 6
Views: 21750

I love the buildings and the overall look. The repeated hollow cubic cavities look really distinctive.

Could the chain be shinier to make it stand out?
by Simon
Tue Jan 19, 2010 12:24 pm
Forum: Gallery
Topic: Virtual Sculpture St Paul's Bay
Replies: 5
Views: 18560

I would use HDR if I was going to apply a flare/blur to highlights and bright lights in the scene. For darker renders it should not make a difference.
by Simon
Mon Jan 18, 2010 8:24 pm
Forum: Gallery
Topic: Virtual Sculpture St Paul's Bay
Replies: 5
Views: 18560

I love it - the lighting fits really well into the photo.

Reminds me of Henry Moore - he would have loved Curvy
by Simon
Mon Jan 18, 2010 8:16 pm
Forum: Gallery
Topic: Electronics
Replies: 3
Views: 13916

Hehe :D

I've updated with a slow render...

Image
by Simon
Sun Jan 17, 2010 9:14 pm
Forum: Gallery
Topic: Electronics
Replies: 3
Views: 13916

Electronics

Trying out some more rendering - once again the modelling took very little time in Curvy! I think you need a lot more photography skills than sculpting/painting skills to do raytracing. In Yafaray (Blender) http://www.curvy3d.com/gallery/albums/userpics/ElecSlow.jpg Some of the metal parts are so re...
by Simon
Sun Jan 17, 2010 3:28 pm
Forum: Gallery
Topic: Abstract Head
Replies: 3
Views: 13343

This was 2 lights + background lighting Light 1) Front left above, quad object set to be a meshlight in yafaray, about the same size as the head. Power 20, samples 64 Light 2) Behind right, another quad meshlight double the size, pale blue colour and Power 8, samples 64. Background (ambient light), ...
by Simon
Sun Jan 17, 2010 10:41 am
Forum: Gallery
Topic: Abstract Head
Replies: 3
Views: 13343

Abstract Head

I sketched this head to help with some raytracing experiments. It looks a bit like you might see in a sculpture gallery. Much faster to sculpt stylised than realistic :D

Image
by Simon
Sun Jan 17, 2010 8:32 am
Forum: Gallery
Topic: Still Life with Candle
Replies: 10
Views: 34123

Yafaray has Photon Mapping, Pathtracing, "Direct Lighting" (raytracing?). I think photon mapping output looks a bit like radiosity. I'm just mucking about on a netbook too - would get a lot quicker on my desktop. The picture is a fair representation of what I told the renderer to do - I think there ...
by Simon
Sun Jan 17, 2010 8:25 am
Forum: Gallery
Topic: Knight
Replies: 6
Views: 21329

I got the feeling that povray was more suited to procedural/math generated models rather than millions of trangle models.

I definately prefer sculpting & painting to raytracing - but that might change once I get used to it.