Search found 1624 matches

by Simon
Sun Jan 17, 2010 8:25 am
Forum: Gallery
Topic: Knight
Replies: 6
Views: 21240

I got the feeling that povray was more suited to procedural/math generated models rather than millions of trangle models.

I definately prefer sculpting & painting to raytracing - but that might change once I get used to it.
by Simon
Sun Jan 17, 2010 7:19 am
Forum: Gallery
Topic: Still Life with Candle
Replies: 10
Views: 34001

Here is another render (Took 8 Hours!) I think the cheese needs Sub-Surface Scattering to look translucent.

Image
by Simon
Sat Jan 16, 2010 11:13 pm
Forum: Gallery
Topic: Upon Refraction
Replies: 1
Views: 8919

Love it, the high-poly objects feels so solid and real. Nice to see a closeup of the statue too :)
by Simon
Sat Jan 16, 2010 11:10 pm
Forum: Gallery
Topic: Still Life with Candle
Replies: 10
Views: 34001

Here is another go at this scene, an experiment in using Yafaray in Blender ( Using Pathtracing - whatever that means ;) ) It is a very different experience for me waiting minutes between renders rather than having everything in Real-Time as in Curvy. Not necessarily worse - but you do need to be ve...
by Simon
Sat Jan 16, 2010 2:49 pm
Forum: Gallery
Topic: ruined sector
Replies: 9
Views: 29088

The faceted surface looks beautiful on that glass, nice solution (And probably better than any of us could paint in post production!)
by Simon
Sat Jan 16, 2010 2:47 pm
Forum: Gallery
Topic: Knight
Replies: 6
Views: 21240

http://www.curvy3d.com/gallery/albums/userpics/knightmetal.jpg I got Blender working with Yafaray to do this render. I also reduced the Knight from 200,000 polies to 40,000 in MeshLab so get a faster render. This is just an experiment - I think it will take a long time until I get used to all the r...
by Simon
Fri Jan 15, 2010 9:55 am
Forum: Gallery
Topic: ruined sector
Replies: 9
Views: 29088

Why not paint cracks over the top as a post-process touch-up. That would be the quick way to do it :)
by Simon
Thu Jan 14, 2010 10:14 pm
Forum: Gallery
Topic: ruined sector
Replies: 9
Views: 29088

I like the zoomed in one, shows off the model well.

The texture seam on the body looks like a 1.5 bug... thought I had fixed it for 2.0!

This is 10,000x better than my attempts to render in another program - still hitting my head against the wall with point lights and ambient occlusion in Blender.
by Simon
Mon Jan 11, 2010 9:32 pm
Forum: Gallery
Topic: buildings
Replies: 1
Views: 10500

Lovely crisp shapes. Quite stylized result.

I like the spiky godzilla too :)
by Simon
Mon Jan 11, 2010 9:27 pm
Forum: Gallery
Topic: Knight
Replies: 6
Views: 21240

Yep, the light catches it badly, and the middle grill hole hides the corner running down the middle.

I made the corners by rotating a flat piece 30 degrees then using "Mirror", to make a piece bent back 30 deg on either side. Then I used widget move to bend the corner out.
by Simon
Sun Jan 10, 2010 11:54 pm
Forum: Gallery
Topic: Knight
Replies: 6
Views: 21240

Knight

Suit of Armour made with Curvy 3D 2.0 (Blank screen to finished upload took 2h30min). http://www.curvy3d.com/gallery/albums/userpics/Knight.jpg To make the trickier pieces I drew shapes in Curvy to get an outline, then set a white lightmap and took a screenshot... this created some white silohuettes...
by Simon
Sun Jan 10, 2010 8:28 pm
Forum: Gallery
Topic: Red Beast
Replies: 4
Views: 16653

No more than 2 hours (The duration of The League of Extraordinary Gentlemen as that was on in the background!). A lot of that was messing with post processing in Dogwaffle ;) The basemesh probably took about 15 min, then the rest on shaping + sculpting, with a good dose of texture map remixing in Do...
by Simon
Fri Jan 08, 2010 11:08 pm
Forum: Gallery
Topic: Red Beast
Replies: 4
Views: 16653

Red Beast

Image

Another quick lathe merge, with some over-sculpting.
by Simon
Fri Jan 08, 2010 5:48 pm
Forum: Gallery
Topic: Still Life with Candle
Replies: 10
Views: 34001

Lovely Mashup, thanks :)
by Simon
Thu Jan 07, 2010 9:54 pm
Forum: Gallery
Topic: Still Life with Candle
Replies: 10
Views: 34001

Still Life with Candle

http://www.curvy3d.com/gallery/albums/userpics/Candle.jpg I was messing around with a lathe and ended up with a candlestick - the rest of the scene just grew around it :) Of course the cheese is just an exercise in "Subtract Children"! The lighting is done in curvy - I even added a cone shaped fog ...