I got the feeling that povray was more suited to procedural/math generated models rather than millions of trangle models.
I definately prefer sculpting & painting to raytracing - but that might change once I get used to it.
Search found 1624 matches
- Sun Jan 17, 2010 7:19 am
- Forum: Gallery
- Topic: Still Life with Candle
- Replies: 10
- Views: 34001
- Sat Jan 16, 2010 11:13 pm
- Forum: Gallery
- Topic: Upon Refraction
- Replies: 1
- Views: 8919
- Sat Jan 16, 2010 11:10 pm
- Forum: Gallery
- Topic: Still Life with Candle
- Replies: 10
- Views: 34001
Here is another go at this scene, an experiment in using Yafaray in Blender ( Using Pathtracing - whatever that means ;) ) It is a very different experience for me waiting minutes between renders rather than having everything in Real-Time as in Curvy. Not necessarily worse - but you do need to be ve...
- Sat Jan 16, 2010 2:49 pm
- Forum: Gallery
- Topic: ruined sector
- Replies: 9
- Views: 29088
http://www.curvy3d.com/gallery/albums/userpics/knightmetal.jpg I got Blender working with Yafaray to do this render. I also reduced the Knight from 200,000 polies to 40,000 in MeshLab so get a faster render. This is just an experiment - I think it will take a long time until I get used to all the r...
- Fri Jan 15, 2010 9:55 am
- Forum: Gallery
- Topic: ruined sector
- Replies: 9
- Views: 29088
- Thu Jan 14, 2010 10:14 pm
- Forum: Gallery
- Topic: ruined sector
- Replies: 9
- Views: 29088
Knight
Suit of Armour made with Curvy 3D 2.0 (Blank screen to finished upload took 2h30min). http://www.curvy3d.com/gallery/albums/userpics/Knight.jpg To make the trickier pieces I drew shapes in Curvy to get an outline, then set a white lightmap and took a screenshot... this created some white silohuettes...
No more than 2 hours (The duration of The League of Extraordinary Gentlemen as that was on in the background!). A lot of that was messing with post processing in Dogwaffle ;) The basemesh probably took about 15 min, then the rest on shaping + sculpting, with a good dose of texture map remixing in Do...
Red Beast
Another quick lathe merge, with some over-sculpting.
- Fri Jan 08, 2010 5:48 pm
- Forum: Gallery
- Topic: Still Life with Candle
- Replies: 10
- Views: 34001
- Thu Jan 07, 2010 9:54 pm
- Forum: Gallery
- Topic: Still Life with Candle
- Replies: 10
- Views: 34001
Still Life with Candle
http://www.curvy3d.com/gallery/albums/userpics/Candle.jpg I was messing around with a lathe and ended up with a candlestick - the rest of the scene just grew around it :) Of course the cheese is just an exercise in "Subtract Children"! The lighting is done in curvy - I even added a cone shaped fog ...