Search found 1431 matches

by Simon
Thu Dec 10, 2020 12:49 pm
Forum: Curvy 3D New Features
Topic: 3D Brush Strokes
Replies: 19
Views: 6543

Re: 3D Brush Strokes

Did the Dragon Scales. Up on Patreon. When you have many thousand scales it starts to look like a bumpmap, although you do get nice parallax effects in the details. Also it's easier to use than a bumpmap as you can direct the flow of the scales over a complex body with multiple limbs without the nee...
by Simon
Wed Dec 09, 2020 9:09 pm
Forum: Curvy 3D New Features
Topic: 3D Brush Strokes
Replies: 19
Views: 6543

Re: 3D Brush Strokes

I used my old Curvy 4.0 Dragon. Voxel Merged all of the parts into a single skin. Added a Scale. Looks awesome. Need to fine tune a bit to add some variation across the surface, perhaps different shaped scales on different parts of the body. (Looks weird when I accidentally let the Zombie anim play ...
by Simon
Wed Dec 09, 2020 9:05 pm
Forum: Curvy 3D New Features
Topic: Curvy 4 vs 5 Beta
Replies: 3
Views: 1685

Re: Curvy 4 vs 5 Beta

4.1 was the last feature update for 4. Going forwards development is on GO and 5. The current 5 Beta has all the features in 4.1 plus a couple of new things. Going forward the 5 Beta is the best place to get the new features as soon as possible. (Everything up to October 2020 is in 5.0.01 Beta, and ...
by Simon
Wed Dec 09, 2020 7:10 pm
Forum: Curvy 3D New Features
Topic: 3D Brush Strokes
Replies: 19
Views: 6543

Re: 3D Brush Strokes

Yes please on the applications. I want to try dragon scales next - but that means sculpting a dragon first and I'm not sure I can find the time :? I like my old methods - but they feel like dead mesh, complicated and slow to model with - whereas sculpting with live meshes is much more dynamic. I'm t...
by Simon
Wed Dec 09, 2020 3:39 pm
Forum: Curvy 3D New Features
Topic: 3D Brush Strokes
Replies: 19
Views: 6543

Re: 3D Brush Strokes

I've done it. First anim on https://www.patreon.com/curvy3d
by Simon
Wed Dec 09, 2020 8:17 am
Forum: Curvy 3D New Features
Topic: 3D Brush Strokes
Replies: 19
Views: 6543

Re: 3D Brush Strokes

Yes. Just make a group of Zombies and use them as the Brush (not in current build yet). In fact I think Brush Strokes are too slow. When you get a stroke with, say, 10,000 copies of the same Zombie it will slow down. That's no good if you need 100,000 zombies on a stroke (or a surface.) I'll see how...
by Simon
Wed Dec 09, 2020 8:11 am
Forum: Gallery
Topic: Head, Hair, and Hands
Replies: 6
Views: 2442

Re: Head Sculpt

I think about hair a lot. It's really just a bunch of Curves... but for the moment using Curvy Primitive Objects like Lathe and Loft with alphas to look like bunches and strands of hair can look good (its the way game engines do it - I've never seen particle hair in a game). And I've got plans for a...
by Simon
Tue Dec 08, 2020 10:58 pm
Forum: Curvy 3D New Features
Topic: Return of Bones
Replies: 12
Views: 9159

Re: Return of Bones

Posing is going well - Not only removed keyframes, but also removing bone hierarchies too. If you want something to move you just move it. I recorded my first animation in the new realtime system (a blob with a head and an arm). Taking the skinning off the CPU and onto the GPU means it can run as fa...
by Simon
Tue Dec 08, 2020 10:46 pm
Forum: Curvy 3D New Features
Topic: 3D Brush Strokes
Replies: 19
Views: 6543

Re: 3D Brush Strokes

I feel like I've barely scratched the surface of what you can do with this tool. It's stopped me thinking about just sculpting a surface and started me thinking about intertwined forms, muscle systems, organic growth. I remember a long time ago when I was learning Computer Science that it would be r...
by Simon
Tue Dec 08, 2020 3:29 pm
Forum: Gallery
Topic: Head, Hair, and Hands
Replies: 6
Views: 2442

Re: Head Sculpt

Very interesting to see Voxels used late on in the sculpt process, thanks for posting your steps.
by Simon
Tue Dec 08, 2020 1:14 pm
Forum: Curvy 3D New Features
Topic: 3D Brush Strokes
Replies: 19
Views: 6543

Re: 3D Brush Strokes

Brush Strokes uses the radius of the curve for the item size (like a Curvy Line Object) So you can alter the size and number interactively.

At the moment you draw onto Frozen meshes. The little Snowflake on the groups panel to freeze an object.
by Simon
Tue Dec 08, 2020 1:12 pm
Forum: Gallery
Topic: Dark Hero
Replies: 2
Views: 2648

Re: Dark Hero

I used Layered Screenshot to get the ambient occlusion, and switched to Z-Depth on the camera panel to save the Depth info.
by Simon
Tue Dec 08, 2020 1:11 pm
Forum: Gallery
Topic: Head, Hair, and Hands
Replies: 6
Views: 2442

Re: Head Sculpt

Great looking shapes and definition.
by Simon
Mon Dec 07, 2020 10:41 pm
Forum: Curvy 3D New Features
Topic: 3D Brush Strokes
Replies: 19
Views: 6543

Re: 3D Brush Strokes

Funnily enough I've not had much chance myself to play with this either! Apart from a few tests I'm yet to make some real models with it. You are likely to be breaking new ground :D
by Simon
Mon Dec 07, 2020 6:30 pm
Forum: Curvy 3D New Features
Topic: Return of Bones
Replies: 12
Views: 9159

Re: Return of Bones

I'm updating Bones at the moment. I find that posing 1 million triangle models is such a pain that my design decisions are usually set in stone as soon as I stop sketching and start sculpting. That's not the way I like to work - I'd prefer to be able to experiment with poses and angles on my sculpte...