Search found 1637 matches

by Simon
Fri Apr 12, 2024 5:01 pm
Forum: Gallery
Topic: AK47
Replies: 4
Views: 8291

Re: AK47

M4 Carbine with M203 Grenade Launcher
Gun1.jpg
Gun1.jpg (42.09 KiB) Viewed 4 times
by Simon
Fri Apr 12, 2024 3:22 pm
Forum: Gallery
Topic: Hunter
Replies: 0
Views: 5

Hunter

Man.jpg
Man.jpg (125.02 KiB) Viewed 5 times
Gun1.jpg
Gun1.jpg (42.09 KiB) Viewed 4 times
Head2.jpg
Head2.jpg (149.22 KiB) Viewed 2 times
by Simon
Thu Apr 11, 2024 6:48 pm
Forum: Gallery
Topic: Blossom Warrior
Replies: 0
Views: 6

Blossom Warrior

Suit2.jpg
Suit2.jpg (133.84 KiB) Viewed 6 times
Head.jpg
Head.jpg (46.9 KiB) Viewed 5 times
Head2.jpg
Head2.jpg (40.11 KiB) Viewed 5 times
by Simon
Tue Apr 09, 2024 4:06 pm
Forum: Gallery
Topic: Beastman
Replies: 0
Views: 11

Beastman

Smart.jpg
Smart.jpg (62.83 KiB) Viewed 11 times
Grey.jpg
Grey.jpg (54.75 KiB) Viewed 10 times
by Simon
Tue Apr 09, 2024 4:06 pm
Forum: Gallery
Topic: Monster
Replies: 0
Views: 11

Monster

MR.jpg
MR.jpg (101.52 KiB) Viewed 11 times
Grey.jpg
Grey.jpg (37.98 KiB) Viewed 9 times
by Simon
Mon Apr 08, 2024 12:08 pm
Forum: Gallery
Topic: Scifi Woman
Replies: 0
Views: 24

Scifi Woman

Trying a new outfit technique. Used Lazy Brush to paint the details on her suit, then blurred the lines in a 2D paint program to use as a bumpmap.
ScifiWoman.jpg
ScifiWoman.jpg (60.02 KiB) Viewed 24 times
Outfit details all from bumpmap - no sculpting required on her suit.
Grey.jpg
Grey.jpg (52.03 KiB) Viewed 22 times
by Simon
Fri Apr 05, 2024 7:13 pm
Forum: Tutorials
Topic: Fit to Surface - Curving Slabs
Replies: 0
Views: 94

Fit to Surface - Curving Slabs

Another tip for bending Slabs. Delete the back and sides of the slab before you subdivide. Then use Mesh/Relax to spread the points evenly on the new 2D surface. Then use Mesh/Thicken to add depth to the object with a very neat and clean looking bevel on the edge. SlabBend.jpg Mesh/Deform/Fit to Sur...
by Simon
Fri Apr 05, 2024 10:54 am
Forum: Tutorials
Topic: Drop to Surface
Replies: 0
Views: 75

Drop to Surface

In the perspective view line up the viewpoint over the piece you want to drop. Then use Mesh/Fit To/Drop to Surface (of Visible objects) Note that I used Subdivide without smoothing to increase the mesh density of the dropped part, and after it dropped a little to far I just used the move tool, hold...
by Simon
Fri Apr 05, 2024 10:33 am
Forum: Gallery
Topic: Head
Replies: 4
Views: 9301

Re: Head

Clean.jpg
Clean.jpg (94.51 KiB) Viewed 156 times
by Simon
Thu Apr 04, 2024 10:11 pm
Forum: Gallery
Topic: Head
Replies: 4
Views: 9301

Re: Head

HeadSketchs.jpg
HeadSketchs.jpg (76.89 KiB) Viewed 158 times
by Simon
Wed Apr 03, 2024 5:01 pm
Forum: Gallery
Topic: Robot
Replies: 0
Views: 156

Robot

Robo4s.jpg
Robo4s.jpg (152.63 KiB) Viewed 156 times
by Simon
Fri Mar 29, 2024 10:02 pm
Forum: Tutorials
Topic: Ice Cream Cone
Replies: 0
Views: 406

Ice Cream Cone

Using Curvy maps for the cone and flake, and Brush Strokes for the ice cream (I used Curve/Curve Symmetry to make the ice cream cross section)
Cones.jpg
Cones.jpg (75.57 KiB) Viewed 405 times
Cone2s.jpg
Cone2s.jpg (116.97 KiB) Viewed 405 times
by Simon
Thu Mar 28, 2024 10:17 pm
Forum: Tutorials
Topic: Hair using Curvy Maps
Replies: 1
Views: 549

Hair using Curvy Maps

Older.jpg Quick (20 minutes) Head sculpt with Curvy Mapped hair Hair is one of the included maps in your Documents\Curvy3D\Maps The hair shapes are Lathes, and the quiff is Line objects. No sculpting required. The hair without Curvy map HairShapes.jpg Curves for the hair objects HairCurves.jpg I al...
by Simon
Sat Feb 24, 2024 12:38 pm
Forum: Tutorials
Topic: Painting Models
Replies: 0
Views: 721

Painting Models

There are two options for painting. You can either use the Sculpting Paint Brush and colour the surface by vertex colours, or you can use the Texture Paint Brush and paint onto a 2D texture that is wrapped around your model. Vertex Colour painting is handy as you don't need to setup UV coordinates o...
by Simon
Sat Feb 24, 2024 12:28 pm
Forum: Tutorials
Topic: Glass and Metal Materials
Replies: 0
Views: 642

Glass and Metal Materials

Glass (2) can be made using the "Glow" (1) object properties setting and a metallic lightmap (4). Metal just needs the metallic lightmap (4). To load a lightmap right click on the little image (4) and choose an image to use. You should have a few options already loaded when you installed Curvy in yo...