The key trick to this method is to make a single ' link ' in the knit pattern in Depth and Normal maps. I drew a single link as a Lathe object, then mirror pasted it to make a symmetrical copy. Then I used Proxy Array with Offset A, Offset B, and Alternate to make staggered copies to compete the 3D ...
You can export animations to a txt file format: // List of objects and their hierarchy, more dots means deeper group nesting // (Use "Anim/Unique Names" to rename all your objects with a unique name each to avoid collisions) Scene .Cube1 ..Cube2 // List of sub-animations called Clips Clips // Name o...