Can't remember how I did the AO... it was 15 years ago!
Might find some sculptie tips in these videos:
https://www.youtube.com/watch?v=cxSr-HmrV54
https://www.youtube.com/watch?v=c7NWpn-k6Ng
Not even sure if Second Life still uses Sculpties, I thought they moved on to regular meshes these days.
Search found 1687 matches
- Sun Feb 16, 2025 3:52 pm
- Forum: Gallery
- Topic: Curtains - Playing with AO and Sculpties
- Replies: 4
- Views: 14036
Swing
- Thu Jan 30, 2025 3:45 pm
- Forum: Gallery
- Topic: Alien with Trident
- Replies: 0
- Views: 310
Alien with Trident
Mostly Curvy Primitives, only had to sculpt the head and shirt.
- Thu Jan 30, 2025 3:45 pm
- Forum: Gallery
- Topic: Battleship
- Replies: 0
- Views: 297
Horse
Horse Basemesh, with Metamerge on right. Again - all Curves, no sculpting yet:
After a little sculpting and detailing:
After a little sculpting and detailing:
Scorpion
Scorpion. No sculpting, just curves
I used "Mirror Group" to make the claw and legs symmetrical while I edited.
I used "Mirror Group" to make the claw and legs symmetrical while I edited.
- Tue Jan 28, 2025 12:28 pm
- Forum: Curvy 3D New Features
- Topic: Metamerge
- Replies: 0
- Views: 2110
Metamerge
You can now use Voxel Merge in real-time to create merged models interactively.
- Sun Jan 26, 2025 11:52 am
- Forum: Gallery
- Topic: Yellow Robot
- Replies: 0
- Views: 643
- Fri Jan 24, 2025 8:01 am
- Forum: Tutorials
- Topic: IK Example File
- Replies: 4
- Views: 12029
Re: IK Example File
Thanks for the feedback and screens. I will try out those tools you mention and see if I can get to the bottom of this.
- Thu Jan 23, 2025 4:24 pm
- Forum: Gallery
- Topic: Scifi Pair
- Replies: 0
- Views: 596