Search found 16 matches

by moogaloonie
Sun Oct 23, 2022 6:29 am
Forum: Gallery
Topic: Flaming Sorceror
Replies: 6
Views: 10495

Re: Flaming Sorceror

I may have mistakenly thought that this was post-processed or rendered in blender. I initially assumed all of the gallery posts were directly from Curvy. Once I learned that many were rendered in blender I was no longer sure what could be done just in Curvy itself. Sometimes I think I can tell, some...
by moogaloonie
Sat Oct 22, 2022 6:15 pm
Forum: Gallery
Topic: Flaming Sorceror
Replies: 6
Views: 10495

Re: Flaming Sorceror

Is this a new feature? I requested something similar once IIRC. I'd still eventually like to see Curvy work more as a non-photorealistic standalone program. Always thought it would be perfect for people making 2D games but using 3D models, and for making things like icons, emojis, avatars... This ef...
by moogaloonie
Tue Aug 02, 2022 2:05 am
Forum: Gallery
Topic: Brom Fan Art
Replies: 4
Views: 9455

Re: Brom Fan Art

Hate to always ask the same question, but are these images from Curvy or rendered in another program?
Great work either way.
by moogaloonie
Tue May 10, 2022 12:19 am
Forum: Gallery
Topic: Dragon Goblet
Replies: 2
Views: 2561

Re: Dragon Goblet

This looks great! Unfortunately, I still can never tell when you are posting images made in Curvy and when you are posting Curvy models rendered in blender. I know you were working on a new material system and lighting rigs, but have not noticed any new beta releases. I can see Curvy's potential for...
by moogaloonie
Thu Dec 10, 2020 4:09 am
Forum: Curvy 3D New Features
Topic: Curvy 4 vs 5 Beta
Replies: 3
Views: 11753

Re: Curvy 4 vs 5 Beta

If you go for Voxel Tier you effectively get 4.1 included anyway, so using the Demo for a month (version 4.0) then upgrading to the 5 Beta is a good route. If you want to get the latest development news join the Patreon at Tier Pixel, and then upgrade to Voxel when you want to use the Beta. If I am...
by moogaloonie
Wed Dec 09, 2020 7:57 pm
Forum: Curvy 3D New Features
Topic: Curvy 4 vs 5 Beta
Replies: 3
Views: 11753

Curvy 4 vs 5 Beta

Somehow missed that there was a Curvy 5 beta program, as I keep seeing new features appearing for version 4. So I have a few questions... When will version 4 development cease if version 5 development is well under way? What are the major features planned to separate version 5 from version 4? I had ...
by moogaloonie
Sun Nov 08, 2020 1:59 am
Forum: Curvy 3D New Features
Topic: Realtime Ambient Occlusion
Replies: 6
Views: 15439

Re: Realtime Ambient Occlusion

I wasn't really hoping for a full renderer, just a more modern viewport. I'm looking at programs like Toolbag, 3D-Coat etc. Bokeh as a post effect is a workable solution, but was thinking of the kind of DoF you see in games from 10+ years ago and newer. I like that Curvy's interface reminds me more ...
by moogaloonie
Mon Oct 19, 2020 12:41 am
Forum: Curvy 3D New Features
Topic: Realtime Ambient Occlusion
Replies: 6
Views: 15439

Re: Realtime Ambient Occlusion

I would love to see more improvements to the viewport and final output. Curvy models look very nice when rendered in e.g. blender, but I'd like to be able to use Curvy for an entire project also just to save time converting everything.
Things like DoF/Bokeh, more light types would be enticing as well.
by moogaloonie
Tue Dec 31, 2019 12:53 am
Forum: Gallery
Topic: Floating City [Tempest Citadel]
Replies: 5
Views: 29076

Re: Floating City [Tempest Citadel]

This is an image from Curvy? Or was it sent back to blender after texturing in Curvy?
by moogaloonie
Tue Dec 31, 2019 12:48 am
Forum: Gallery
Topic: RPG Inventory Icons - Curvy 3D 4.0
Replies: 4
Views: 16248

Re: RPG Inventory Icons - Curvy 3D 4.0

This should be one of the first images a visitor to http://www.curvy3d.com sees, IMHO.
Any estimate of the total time spent making all of these items?
by moogaloonie
Tue Dec 31, 2019 12:36 am
Forum: Gallery
Topic: Game Art & Level Design
Replies: 9
Views: 20554

Re: Game Art & Level Design

Ha ha, I guess I should just come out ask the question that is on my mind... If some of the items are made in Curvy, and some were imported into Curvy, how close could I get to making this same image in Curvy? How different would the models look in Curvy compared to in these screens? Could I do the ...
by moogaloonie
Tue Dec 31, 2019 12:28 am
Forum: Gallery
Topic: Game Art & Level Design
Replies: 9
Views: 20554

Re: Game Art & Level Design

Obj is my format of choice also. I have used it primarily since working in Poser/Wings 3D for years now. I've moved away from Poser for figures, but ironically still use it to render imported objects for use in a 2D game. I'm trying to get myself into blender, but like zBrush and 3D-Coat it is just ...
by moogaloonie
Mon Dec 30, 2019 8:24 pm
Forum: Gallery
Topic: Game Art & Level Design
Replies: 9
Views: 20554

Re: Game Art & Level Design

The OP says the layout of the pieces was done in Curvy also. So it's possible to import models from other programs into Curvy? Can they be edited and painted also? I'm just asking because I see Curvy as having potential for concepting and roughing out ideas before exporting to another program for re...
by moogaloonie
Sun Dec 29, 2019 7:43 pm
Forum: Gallery
Topic: Game Art & Level Design
Replies: 9
Views: 20554

Re: Game Art & Level Design

So these aren't screenshots from Curvy, but rather a game using assets prepared in Curvy?
by moogaloonie
Fri May 14, 2010 12:40 am
Forum: General Discussion
Topic: FAQ
Replies: 4
Views: 31554

question about UVs...

I know Curvy is for artists, but I need a more in depth understanding of its UV capabilities. I've read that some shapes are automatically UVed and that UV maps can be applied to the front and back of objects, creating symmetrical UVs. So here are my questions... 1) Are all curvy shapes auto UVed us...