-----Multiple-Muscles
Overview
This will explain how to make muscular models. For example 'Man' in the Platinum Gallery.
It is often easiest to make muscular objects using a collection of simple distinct objects rather than trying to make a muscled 'skin'.
Technique
Make muscles using any of: align-sweep, sphere-primitive or edit-points.
For a good effect you either need to be built very well, or have reference material to hand. In this tutorial it is expected thet you have a sketch but you can use magazine photos instead (as I did in the following example).
Just copy and scale the muscles in 'appropriate' places.
Example
Here is an example:
Note i) The objects are all very simple (except the head)
Note ii) The objects overlap so that in some cases only a little of the muscle shows up.
Note ii) The detail on the torso is more effectively achieved using Bump Mapping.
If you want to get good at this get a book on anatomy. This look is only really suitable for bodybuilders, robots and armour but is useful in those cases.
Also see the Templar's arm.

Templar ConstructionTechnique Reference
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