-----Advanced-distort-tool


Overview

Make effective 3D models fast in conjunction with align-sweep or extrude smooth.
It is used whenever you have more points to play with than the edit-points technique can cope with.

Here is the Templar Torso creation to show how it can be used:
Here the middle step shows the use of Advanced-distort-tool. This example is explaned below.
This technique assumes understanding of the basic-distort-tool technique.
[Note I use Deform and Distort as the same word]

Technique instuctions

Get some Points

Use align-sweep to make the basic model structure.

Add and Scale Advanced Deform(distort) Tool

Objects/New/Deform Tool
'3 X sections'
'3 Y sections'
'3 Z sections'
See basic-distort-tool for a note on scaling.

Using the Deform Tool

The 'Advanced' name given to this technique is due to the iterative technique described below:
We will edit and apply the deform tool but will undo straight away if the result is not as wanted and re-edit the deform tool.
In making the deform tool for the Templar I used 5 attempts on the deform tool. Applying, looking at the object in ther preview window, and undoing repeatedly. This is far easier than trying to make a new deform tool to fix the mistakes of the last.
Attempt one

Attempt two

Last Attempt

This last attempt is a more subtle model.

Fixing and Texturing

Once again to get fine accuracy use edit-points on the deformed object.

Apply textures to suit your taste.

Conclusion

Once again this is a very powerful technique for modelling organic objects.

Templar ConstructionTechnique Reference
Main Pagesketch tutorial