-----Extrude-Smooth


Overview

This technique helps to make torso's, hand-palms, feet, and loads of other stuff as well.
It is almost always used with basic-distort-tool, edit-points or advanced-distort-tool.

Technique Instructions

We will look at the creation of a foot.

Making a Shape to Extrude

I hope you can make simple shapes from scratch using:
-----Mode/Add/Points
-----Mode/Add/Faces
Remember to make it with as few points as possible - trust me it helps.
There are several hints for making shapes like this but they have been sent to...
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Extruding

Rotate the object y-axis to the direction of extrusion if it is not already there using 'R'.
Functions/Mold/Extrude
Use edit-points to move the newly extruded points up to the right place.

Smoothing

Mode/Pick Faces
[Pick all the faces]
Object/Fracture
Functions/Smoothing Tool
unset 'Lock Perimeter Points'
OK
Object/Fracture
Functions/Smoothing Tool
unset 'Lock Perimeter Points'
OK
{Only repeat if you want loads of points to play with}

Touching up

If you only fractured once you could use edit-points to finish the model.
But as I fractured twice I have loads of points and the only way to deal with loads of points is to use basic-distort-tool, advanced-distort-tool or Magnetism.

I used advanced-distort-tool and Magnetism.
Unfortunately I can not discuss the use of magnetism much here as it is by nature an interactive tool. Just experiment until you understand it. I used the 'bell' method.
Magnetism will muck up the surface of your object so smooth it again with perhaps only 1 or 2 itterations.

Templar ConstructionTechnique Reference
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