Dragons - Curvy 3D 4.0

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Dragons - Curvy 3D 4.0

Postby Simon » Wed Feb 13, 2019 12:13 am

Image

I used 4.0's warp features to fit the scales and pose the dragon. I also added some new tools to help select parts of a large mesh and detach them. This meant I could work with the whole 2 million poly dragon, and then split it up into parts for different materials.

This was quite light on sculpting, I used Curvy's displacement maps to add muscles to the limbs. The head needed a bit of hand-sculpting.

Image
Simon
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Re: Dragons - Curvy 3D 4.0

Postby mykyl » Mon Feb 18, 2019 11:41 pm

I really like that.
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