Actions + Live Edits

Discussion and updates on Curvy 3D Beta development.

Re: Actions + Live Edits

Postby franklejp » Wed Mar 06, 2019 7:11 pm

Sorry to bother you again. But how do I register my steam copy of 3.0 to get the v4 upgrade discount?
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Re: Actions + Live Edits

Postby Simon » Thu Mar 07, 2019 9:16 am

If you bought on Steam, just keep the reciept email that was sent out when you bought it - usually titled "Thank you for your Steam purchase!".

All of these reciepts are also stored under your account too in case you've deleted it :)
https://store.steampowered.com/account/history/

When the time comes you will be able to submit this reciept to access 4.0
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Re: Actions + Live Edits

Postby Simon » Sun Apr 28, 2019 8:38 pm

For simplicity I've split the actions up into simple one time modifiers (like a photoshop filter) and the slightly more complex Proxy actions, where you keep an editable copy of the original object around - perfect for duplication of copies as below.

The "one time modifiers" will gradually take over from most of the current menu commands in Curvy, giving you more control over each effect and realtime preview of parameter changes. For example you can now drag a slider to control the amount of mesh reduction using "Reduce", or change the axis of symmetry for a reflection modifier.

Image
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Re: Actions + Live Edits

Postby franklejp » Mon May 06, 2019 6:44 pm

This will be tremendously valuable for things like propeller blades.
You can just change the number of blades if you change your mind or make an enhanced version of you plane with less or more blades.
The non destructive workflow will be really handy.
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Re: Actions + Live Edits

Postby Simon » Mon May 06, 2019 7:05 pm

And you can reshape the blades and watch the multiple versions update in realtime. It's fun to work with.
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Re: Actions + Live Edits

Postby Highlander » Wed May 15, 2019 8:25 am

Waaaassssffffff Simon es realmente ESPECTACULAR!!!!

Necesito más la versión 4 YA!!!!! que una noche loca con Kim Kardashian... :roll: :roll: :roll:

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