Hi.
Bit new to 3D modelling, and this software especially.
I'm attempting to recreate some chess pieces as a first project. Most of it's pretty straightforward with the lathe tools (which are incredible btw). I'm getting stuck trying to recreate the king's head as seen here:
Specifically, those concave grooves of the crown. Not quite sure how to accomplish that in Curvy, or if it's even possible (maybe use Blender for that, but figure I would ask first)
My efforts thus far look like this:
Basically, flattened cylinders rotated round one another to make the base; for the concave curve, I isolated part of a cylinder (deleting the rest via mesh select) and inverted it.
However this leaves me with a gap between the concave curve and the crown base, seen here:
I'm at a loss how to stitch that bit up. I was hoping that joining them together as a single object and using a command like 'stitch holes' might do the trick, but no dice. Would love to know how, or if there's a simpler/more elegant solution to tackling this kind of thing. This is the best I've gotten with random experimentation.