Improved Primitives

Discussion and updates on Curvy 3D Beta development.

Improved Primitives

Postby Simon » Fri Apr 27, 2018 10:03 am

Curvy 3D 4.0 will have more primitive types and better control over their creation.

Here is an example Cylinder with variable resolution, to allow for low-poly items as well as easier to sculpt hi-poly objects.

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Re: Improved Primitives

Postby Simon » Fri Apr 27, 2018 2:24 pm

Multi Res Cube. As well as a bevelled edge, higher res Cubes will keep an even mesh density as they are resized.

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Re: Improved Primitives

Postby Funken » Sun Apr 29, 2018 8:11 am

Also quad fill for cylinders, please. :D
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Re: Improved Primitives

Postby Simon » Sun Apr 29, 2018 1:26 pm

Please explain? Do you mean quads on the end caps?
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Re: Improved Primitives

Postby Dan Silverman » Tue May 01, 2018 6:59 am

Cylinders with quads on the cap ends are important as, in some circumstances, they can create rendering errors without them.

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Re: Improved Primitives

Postby Simon » Tue May 01, 2018 11:13 am

Those look great. Much better for sculpting.

I guess that also counts for spheres - would be good to have well formed quad ends rather than a massive fan at a point.
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Re: Improved Primitives

Postby Funken » Wed May 02, 2018 5:15 pm

Sorry for late answer. Dan's picture shows exactly what I meant. Quads all the way to get red of the poles.
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