Golem (Curvy 3D 3.0)

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Golem (Curvy 3D 3.0)

Postby Simon » Sun Aug 11, 2013 9:36 pm

A Golem, fired up with mystical energy.

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Blocking out the pose (Using a flattened Cube to show my reference image)

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Sculpting and quick texturing using UV Perspective. Also uses "Mask by Curvature" and "Mask -> Colour" to shade the corners and edges of the model a bit brighter.

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Lighting and effects all completed inside Curvy. The energy effect uses the "Glow" and "Fog" Object Properties to allow the light effect to be painted on 3D surfaces in the scene.

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The final render.

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Last edited by Simon on Mon Aug 12, 2013 9:01 pm, edited 3 times in total.
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Postby Markku » Mon Aug 12, 2013 9:55 am

Very good forms!

Uncanny coincidence; I'm sketching a muscled body with Curvy too! (It will be retopoed/developed in other SW...)

(I'll be more active later, but I'm juggling two big projects now so I can't take part of discussions now... But you're doing good job!)
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Postby Simon » Mon Aug 12, 2013 2:08 pm

Added some sculpting and texturing.
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Postby Mr.Nemo » Mon Aug 12, 2013 4:11 pm

Wow, that looks sweet!
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Postby mykyl » Mon Aug 12, 2013 9:16 pm

Very cool.

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Postby Thurnok » Sat Nov 30, 2013 10:05 pm

This is just an awesome creation.

I have to say that seeing this, and what could be done with this product (especially for non-artists like myself - lol) was the defining factor for me purchasing Curvy 3D.

I know I'm not going to be able to make anything on this scale right away, but I hope to get there eventually. Maybe with some pointers from this community, I can achieve such a thing. :D
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Postby Simon » Sun Dec 01, 2013 11:23 am

When you break the art down into steps it gets simpler.

For this pic I did lots of googling for golems, and for the kind of pose I wanted. Then it was almost like making a collage out of all the ideas and shapes I liked to make a rough sketch.

The basic sketch-sculpting is more of a technical task than requiring too much artistry as it is mainly based on tracing the shapes from a rough sketch.

Then the last stage of detailed sculpting, texturing, lighting is all about experimentation for me - I like just trying lots of things out and seeing what works.
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Postby kenmojr » Tue Feb 04, 2014 3:27 am

Very nice indeed...
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Re: Golem (Curvy 3D 3.0)

Postby drawsattention » Thu Dec 03, 2015 3:00 am

Truly amazing art! Looks so fantastic.
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