Sea King

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Sea King

Postby Simon » Tue Jun 15, 2010 10:08 pm

This is a model I made for an underwater competition - rendered in Bryce.

Timelapse Video - Making of SeaKing

Sculpting the Sea King's Head - Tutorial

Image

Sculpted in just over an hour in Curvy. I took video of the process and Philip @ TheBest3D.com is hopefully going to craft it into some tutorials.

Image

Image
Last edited by Simon on Sun Jul 11, 2010 6:56 am, edited 5 times in total.
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Postby Mr.Nemo » Wed Jun 16, 2010 7:08 am

That's really sweet. I look forward to seeing the video as well as the resulted tutorial!
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Postby bigH » Wed Jun 16, 2010 4:31 pm

8) dude - good luck
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Postby mykyl » Wed Jun 16, 2010 7:47 pm

Love it Simon.

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Postby Simon » Thu Jun 17, 2010 10:20 am

Adding some background objects + lighting. Not a bad renderer given it is free!
Last edited by Simon on Sat Jul 03, 2010 11:06 am, edited 1 time in total.
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Postby bigH » Thu Jun 17, 2010 12:54 pm

looking good - you should see Bryce 7 - they are adding so much
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Postby Simon » Fri Jun 18, 2010 3:41 pm

Fish model inspired the reflective water under-surface :) I've been pushed to try Terragen 2 too. So many fun apps to try out there!
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Postby sculptor » Sat Jun 19, 2010 11:15 am

very effective
creature and the skin texture is great 8)

i think the right hand of the main creature just looks like it could do with a little finishing
to complete a really good model.

i am interested in what method you used to get the depth of field :?:
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Postby Simon » Sat Jun 19, 2010 8:28 pm

I was using "The SwampThing" as inspiration, and he has very stumpy blocky hands and fingers, so I use that as my excuse ;)

I made 3 copies of the image as layers, 1 with no blur, 1 with 3.5px blur, 1 with 5px blur. Then I painted on the alpha channel of the layers to hide and reveal blurred areas as necessary. That gave be a lot of control over where the blur happens and lets me play with the bluriness in a more artistic than scientific way.
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Postby sculptor » Sun Jun 20, 2010 1:19 am

well I must apologize to the swampthing for making personal comments about its hand :)

Thanks for the info about your method it will be most useful to me :D
(bryce 5.5 DOF seeems a bit hit and miss)
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Postby Simon » Sun Jun 20, 2010 5:59 am

I also used 2 Bryce renders, one with muted lighting and one with strong bright lighting and highlights. I used the same layer blending technique to control the light intensity - helped mostly on the rock formations, so I could have a brighter bit in the centre of the image, and dim out gradually round the corners.
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Postby Simon » Wed Jun 23, 2010 3:32 pm

Might stop now :) NB: The fish were fun to make using a new "Join" feature in Curvy Beta - I joined lots of fish into a single mesh, then I used the widget tools to twist the shoal all at once - much easier than hand editing 30 fish!

"Join" Also lets you put several meshes together so you can change their object properties all at once. It is the opposite of "Explode".
Last edited by Simon on Sat Jul 03, 2010 11:06 am, edited 1 time in total.
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Postby sculptor » Thu Jun 24, 2010 6:42 pm

nice picture 8)

join looks useful :)
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Postby Simon » Fri Jun 25, 2010 5:53 pm

Philip @TheBest3D.com has put together a Timelapse Video - Making of SeaKing
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Postby Simon » Sun Jul 11, 2010 6:56 am

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