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Sculpted Prims in Curvy 3D (For Second Life)

 
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Simon
C.E.O.


Joined: 01 Dec 2004
Posts: 907
Location: Kingston Upon Thames, U.K.

PostPosted: Tue Mar 30, 2010 7:43 pm    Post subject: Sculpted Prims in Curvy 3D (For Second Life) Reply with quote

You can easily make Sculpties in Curvy - in fact Curvy modelling is so similar to Sculptie modelling that you can just draw a line and export the result immediately without having to touch UVs or export settings or plugins!

It is really very simple! Just draw, sculpt and save.

Torley Linden checking out Curvy 3D in Second Life

Video of sculpting for Second Life




Here are some more examples of Sculpted Prims made in Curvy, with most now selling on xstreetsl









There is more info on Curvy 3D here


Last edited by Simon on Tue Aug 10, 2010 11:46 pm; edited 8 times in total
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Demona



Joined: 01 Apr 2010
Posts: 6

PostPosted: Thu Apr 01, 2010 10:38 am    Post subject: Making Sculpites In Curvy 3D for Second Life Reply with quote

Quote:
You can easily make Sculpties in Curvy - in fact Curvy modelling is so similar to Sculptie modelling that you can just draw a line and export the result immediately without having to touch UVs or export settings or plugins!


Hello,

When I try to export the file, the only available options I see are obj. 3DS and DirectX. Of course these don't work in Second Life as a sculpty unless converted to a suitable format. If I don't need a plugin or other settings, what am I missing?

Thanks
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sculptor



Joined: 30 Mar 2009
Posts: 470
Location: uk

PostPosted: Thu Apr 01, 2010 2:39 pm    Post subject: Reply with quote

the latest beta has sculptie mode under the edit menu
only when this is enabled does the sculptie save format become available
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Simon
C.E.O.


Joined: 01 Dec 2004
Posts: 907
Location: Kingston Upon Thames, U.K.

PostPosted: Thu Apr 01, 2010 7:13 pm    Post subject: Reply with quote

Welcome to Curvy Demona, I hope you will have lots of fun with the Sculpties - just remember to turn on Sculptie mode in the edit menu of the 2.0 Beta.

I have sent you the Beta - I think my initial Beta invite in response to the Curvy 1.5 sale got lost in gmail somewhere.
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Demona



Joined: 01 Apr 2010
Posts: 6

PostPosted: Fri Apr 02, 2010 1:16 pm    Post subject: Reply with quote

Thanks Simon,

I received the beta version and I have to say I'm very excited about the results sofar!

This seems a lot easier for me than other programs I've used over the last two years.

Here is a snapshot taken from SecondLife of my first object. Just a rough test of course.

Regards,
Demona

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jikito



Joined: 27 Mar 2010
Posts: 2

PostPosted: Sat Apr 03, 2010 7:19 pm    Post subject: Reply with quote

ohh wow! SL users already!

Hi guys Im jikito! er aka Jorie Muircastle in SL...

Pleasure meeting you!
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Simon
C.E.O.


Joined: 01 Dec 2004
Posts: 907
Location: Kingston Upon Thames, U.K.

PostPosted: Sat Apr 03, 2010 9:22 pm    Post subject: Reply with quote

That is a pretty flower, plenty of detail for a sculptie too - I am happy how fast SL users learn Curvy, I think it uses a similar way of thinking about a sculpt Smile
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Venkman



Joined: 29 Jun 2010
Posts: 1
Location: Minneapolis

PostPosted: Wed Jun 30, 2010 9:13 pm    Post subject: sculpties Reply with quote

I'm excited to find this program and this site. I've been wanting to get into sculpties for awhile now but found other program learning curves daunting.

I'm just now practicing on the demo version. Finding the forum and some folks from Second Life here has given me inspiration.

Thanks Very Happy
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Simon
C.E.O.


Joined: 01 Dec 2004
Posts: 907
Location: Kingston Upon Thames, U.K.

PostPosted: Fri Jul 02, 2010 12:13 pm    Post subject: Reply with quote

Hi Venkman Smile You can see lots more sculpties made with Curvy at the Lost Boys Sculptie shop in Second Life
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