As well as the original hand drawn curves, you can now use precise Bezier Curves too.
For the first time (!) you can now reuse a Curve between different types of objects. You can paste as a new Curve, or replace an existing curve from the clipboard.
This works well with "Import SVG" as you can import lots of curves at once, then pick out the ones you need.
Easier Curve Editing & Beziers
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Re: Easier Curve Editing
I'm working hard to get Bezier Curves with control points working in Curvy. This will offer a significantly different workflow to the "draw and tweak" curves we have now, but you will be able to use both methods interchangeably.
At the same time this may allow for simpler generic curve types like rounded rectangles, ovals, and straight line segment paths. And rarer versions like polygons, circle arcs and spirals.
At the same time this may allow for simpler generic curve types like rounded rectangles, ovals, and straight line segment paths. And rarer versions like polygons, circle arcs and spirals.
Re: Easier Curve Editing
Thats going to be handy.
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Re: Easier Curve Editing
Beziers are working, but there is a lot of integration work to make sure they play well with the existing tools. You can now get very smooth sweeping curves and sharp corners easily.
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Re: Easier Curve Editing
As well as the original hand drawn curves, you can now use precise Bezier Curves too. (Added into original post)
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- Curvy3D Professional
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Re: Easier Curve Editing & Beziers
nice work ,looks like a great addition
DAve
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AORUS B550 Master Motherboard
GeForce RTX™ 2070 GAMING OC 8G
AMD Ryzen 9 5950X 16-Core Processor 3.40 GHz
128 GB DDR4 RAM
3840 x 2160 ,60 Hz